Refined Schedule

Additional Activities

There will be a additional activities to participate during the times students are not competing. Please be aware, active supervision is required by school teams if your students participate in these areas.

  1. MakerSpace /Board Games
  2. BreakOut Room
  3. North Gymnasium - Archery
  4. CTS Courses - Demo

Theme: Connect with Nature

Technology is all around us, but it is often in conflict with nature and the environment. There is a growing movement to ensure people get outside and connect with their natural surroundings. In Sturgeon, we have an opportunity to bring students outside and open up a natural area for celebrating and learning. We would like this space to work in harmony with technology instead of in conflict.

Evidence on the site suggest it was once used as a traditional travelling route for indigenous people. In anticipation of student learners and explorers visiting the site, there will need to be some preparation and construction to reduce impact to ecosystems, and honour the lands history.

1. Prototype Challenge - BUILD IT

Student teams will be presented with the challenge of designing and building a useable structure or pathway system to the site to enhance learning. There are several sensitive ecosystems that we do not wish to disrupt. Students should consider how to get to the learning area and how to enjoy it with minimal impact. Any development should be in harmony with nature, respectful of the land, and enhance learning. Designs should be accompanied with an identified budget.

Additional Details

  • Low tech materials will be provided to teams on site to use for constructing their prototype.
  • There will be an environmental expert on site. Teams should ensure they consult with that person during this challenge. Younger age levels will be provided with guiding questions to ask.
  • Students will present and demonstrate their prototype immediately after the 60 minutes has lapsed. Presentations will be limited to 90 seconds.
  • Prototypes will be reviewed and judged according to pre-set criteria.

2. Pathway Challenge - TEST IT

Student teams must program a robot to transport a group of students to and around our learning site without disturbing several sensitive ecosystems or wildlife. When the robot completes a path from beginning to end, it will be said to have “transported” its people. The robot does not need to carry anything physical through the course.

  • Primary Teams can use a remote controlled solution.
  • Elementary Teams can use an out of the box robot. However, teams demonstrate programming skill (not remote control).
  • Junior High Teams should create a customized robot that demonstrates programming skill.

Additional Details

  • Robot entries must be brought to the event.
  • Student teams will have one attempt at this challenge.
  • Attempts will be judged and awarded points according to pre-set criteria.

3. Artistic Design Challenge

Works of art are commonly added to new constructions to honor the original intentions, community, and history of the area. Student teams may submit a creative work to display at the entry to ANY land preserve, or learning structure. STEAM skills, materials, maintenance, and sustainability should be considered in designs, which should be intended to stand outside for viewing. In addition to the design entry, teams must also provide an estimate of cost to create their design to scale.

Additional Details

  • Entries must be created in advance. Teams will bring their submission to STEAM Games 2019.
  • Submissions must not be any larger than 18”x18”x18”.
  • Students will present and speak to their submission at the STEAM Games.
  • Submissions will be reviewed and judged according to pre-set criteria.

4. 3D Printing Challenge

3D printing continues to enhance all areas of science and research, especially in remote areas where it is difficult to purchase needed supplies.

  • Primary/Elementary Students should create a piece of equipment or an item that would help them survive and thrive in nature or the outdoors.
  • Junior/Senior High Students will also create items that help them or scientists in nature, however, they should attempt to create an item made up of two or more parts that fit together to function.

Additional Details

  • Entries must be created in advance. Teams will bring their submission to STEAM Games 2019.
  • Students will present and speak to their submission at the STEAM Games.
  • Submissions will be reviewed and judged according to pre-set criteria.

5. Programming Challenge

Programming and computational thinking is often required to solve mathematical problems. Teams will be posed with a mathematical problem that must be solved with programming skills.

  • Primary You will be given a story or challenge to build a program. That program should match a specific look or theme. To be ready for this challenge you will need to bring your own device. Some concepts you will need to know are; background, sprites, sound, user actions.
  • Elementary You will be given a story or challenge to build a program. That program should match a specific look or theme. To be ready for this challenge you will need to bring your own device. Some concepts you will need to know are; background, sprites, sprite collisions, sound, user actions, ensuring a reason for a program.
  • Junior High You will be given a story or challenge to build a program. That program should match a specific look or theme. To be prepared for this challenge you will need to bring your own device. Some concepts you will need to know are; background, sprites, sprite collisions, sound, user actions, ensuring a reason for a program, beginning and end, score or points.

Additional Details

  • Student teams will have 60 minutes to solve the challenge.
  • Attempts will be judged and awarded points according to pre-set criteria.