Maya is a professional 3D animation, modeling, simulation, and rendering toolset, designed for creating realistic characters and blockbuster-worthy effects.
Blender can be used to create anything from animated films to 3D-printed models, virtual reality, motion graphics, visual effects, interactive 3D applications, and even games.
3ds Max is used to model, animate, and render detailed 3D characters, photorealistic designs, and complex scenes for film and TV, games, and design visualization projects.
Unreal Engine is used to create character and object runtime animation systems, rendered cinematic content, and author new animation content directly in the engine.
Unity is a 2D/3D engine and framework that gives you a system for designing game or app scenes for 2D and 3D.
James Pelter, was a 3D generalist at "MOB Entertainment" during the development of their game "Poppy Playtime" at the time of development in chapters 2 & 3, since leaving MOB shortly after the release of chapter 3, he now works at "Glitch Productions" working as a Technical Artist. During his time animating in 3D he used programs such as Autodesk Maya, Blender and Unreal Engine.
Media Sources
Poppy Playtime Chapter 3: Rigging and Technical Animation Reel
James Pelter - https://youtu.be/vI1G9GYY_DM?si=ppXrB0GtDq0onJw1
Inklines Across the Spider-Verse - Using Blender at Sony Imageworks
Blender - https://youtu.be/8yHuJLeAAsA?si=iNTpAIXlONbkxzpo
Amazing Digital Circus EP4 Gangle Facial Rig Breakdown
James Pelter - https://youtu.be/ZZh5Ny-fTjU?si=wjrtD0bUJiDKU8fO