Enjoy the completed artworks of Jonathan Beckett!
Another Jonathan project, another music video. This time around, it was AJR’s “Ordinaryish People”, the message of the song being that you can’t please everyone, and the only way for nobody to mind you is to be nobody, which isn’t sustainable long-term. Of course, I don't exactly have many close friends, and calling in favors that might not pay off isn’t my style after last time, so I knew I had to use some sort of puppet or figure. I figured I’d use a computer program I’m familiar with, Hero Forge, to make puppets that were visually distinct from each other, with their own outfits, signature colors, and signature patterns. After a relatively abstract intro, featuring panning shots of the school, our first puppet, wearing a jester outfit, appears on a yellow checkerboard background, spinning around in its choppier animation style. Footage fades in, panning down to me hunched over the desk, hands over ears. The puppet seems fed up with this, putting its hands on its hips as I slump over the table. Transition to a second puppet wearing a hoodie and slippers on a blue polkadot background, facing away from the camera, shooing it away like a bug. More footage fades in, showing me parading around the dining room with a milkshake. The puppet seems almost embarrassed by me, walking off-screen. A third puppet, wearing a letterman jacket and wizard hat, appears on a green diamond-patterned background, shaking its arms up and down in excitement. Then, the first of many missing footage disclaimers. Next up, I seem to get off a video call, leaning back and relaxing in front of a grey striped background. The fourth puppet, dressed very professionally, fades in, and I actually react to its presence, waving to it, before rubbing my neck as it shakes its head disapprovingly. Cut to a scene of me sighing, before typing something on my computer, before a pixelation transition to a screenshot of my home computer desktop, paired with the missing footage disclaimer. After a long stretch of missing footage, including a pink flower background and a brown camouflage background, we pick back up with me in front of a green screen, displaying the gray stripes from before, as the fourth puppet reappears. It shakes its hands before approaching to pat me on the shoulder almost condescendingly, before fading as I wipe off my shirt sleeve. The backdrop transitions from the gray stripes to purple zigzags, as the fifth puppet, wearing a fez and opaque glasses, lands on my back. I try to buck it off, but to no avail. I sit there, disgruntled, as the puppet waves its hand dramatically. A bit more missing footage, before archival footage and photos of past performances during my time in the drama club. Missing footage, and then I wake up in bed with a jolt. Cut to me walking down the hallway, breaking a pencil while doing paperwork, missing footage, and scrolling through notes before slamming my head on the keyboard in exhaustion. Another extended cut of missing footage, before I stand outside in my graduation garb, finally moving on from my self-doubt. I lip-synch to the music before the camera pans up, showing caps flying across the sky. The video ends with a still of that scene, displayed in beautiful sepia tone. I learned how masking worked in Premiere for one scene, to make the table pass in front of the puppet. I also figured out how to use the Roto Brush in After Effects, essentially making a green screen without chroma keying. I also played around with expressions for the title card, specifically wiggle and inertial bounce, in order to get that random dangling effect. I think I did a passable job on the “making puppets interact with me” aspect, especially considering I did it in one day. The lip syncing at the end was beautiful too. Unfortunately, about half the runtime is taken up by a big, shiny [FOOTAGE MISSING] disclaimer. A bit more interesting than a black screen, but still depressing. A bit of a minor problem in the long term, but one of the assets I used refused to render in a certain position, so I had to move everything over a bit. My main challenge with this “long-term” project, however, as it was for many prior projects, and as it probably will be for many projects to come, is that it simply wasn’t “long-term” enough. I had so many ideas to implement, a full overarching storyline, that I had to abandon partway through simply because I couldn’t finish it before graduation. Of course, part of that was my fault, as I interpreted “filming in class” as “filming on campus during class time” during my planning phase.
"I like the consecutive poses of the animation and the poses are easy to follow through and you can tell what the character was doing. Lighting is always tricky, however, and you can tell in some parts where there’s less lighting and more, some parts are choppy but that’s normal when just starting something new." - Shaylee McKenzie
"The posing & follow through was great, but I think the frames went by too fast, I could hardly keep up, maybe next time slow it down a bit." - Anderson Toliver
"The animation poses has a nice flow to it, and yet some frames went too fast and had some blur. The lighting isn’t consistent. A few parts were choppy." - Emilie Eickelberger
I have several storyline ideas bouncing around my head at any given time, especially accompanying songs that I listen to. I wanted to take one of these storylines and finally get it out on paper, or should I say “on pixels”. Unfortunately, in a tale as old as time, I got way too ambitious for my own good and was forced to cut a good two-and-a-half minutes of planned footage. The introduction starts with something reminiscent of some sort of boot-up screen. After a spinning card, a chunk of (outdated) intro credits begins. A strange, faceless figure is shown, looking up at some kind of screen. A set of various adjectives scrolls across the screen, locking in one by one. A second set reveals itself, but can’t lock in before a shatter transition to a close-up of the faceless figure. Flashes to other people, likely the figure’s creators, before a smash cut to a still of the figure being “tossed into the recycle bin”, so to speak. Some time passes, enough for the figure to grow a face, as any cries for help are discarded as soon as they start. Then, the chorus. The figure looks around, confused. Several props alluding to the game Deltarune appear, including a shield, spiked bracelets, a wizard hat with horns, a devil tail in the shape of a J, and a pair of two-tone, pink-and-yellow shades. The figure is knocked back, nearly falling over, before recovering. After a poor attempt at lip-synch, the animation ends due to budget cuts time constraints. Creator commentary laments how this couldn't truly bring his vision to life, before a simple “Thanks for Watching” message. If I could actually complete this project as intended, the figure would’ve ended up overthrowing its creators in some way. I used After Effects for the scrolling adjective transition, so I had to figure that can of worms out. Unfortunately, some of the boxes aren’t aligned properly, and it bugs the hell out of me when I notice. I also played around with Liquify in Photoshop for that poor excuse of lip-synch. I also used Distort Transform to line the credits up with the paper slips, and probably some other things I’m forgetting. The production value is quite good at times, with various special effects. That said, the animation can’t exactly be called such; it’s more of a self-actualized storyboard, and the project ends before it can develop the plot in any way, interesting or otherwise. My main challenge with this “long-term” project, as it was for many prior projects, and as it probably will be for many projects to come, is that it simply wasn’t “long-term” enough. I had so many ideas to implement, a full overarching storyline, that I had to abandon partway through simply because I couldn’t finish it before graduation, ESPECIALLY not with a new project or two on the horizon. Honestly, 10 bucks says that I’ll essentially just copy-paste this section into the next reflection.
This HDR photo consists of five photos; normal exposure, +/-1, and +/-2. I admit, maybe the brackets were a bit too extreme, which results in the HDR having extreme contrasts, resulting in odd coloring at times.
This panorama shot consists of four photos, and spans from my family's work barn to the top of our driveway. Despite this being a panorama assignment, I didn't want to go any further than 180 degrees. It's a common maxim in filmmaking: a shot that extends beyond 180 degrees just gets confusing to follow.
Background Layer
Pasted in better angle from a different photo, showing off inside the coat. Masked to fit better.
New Merged Layer, Spot Healing Brush applied to fix blemishes, stray hairs, and cropping mistakes.
Pasted in cigar prop, masked to look like the subject is holding it.
Added layer set to Soft Light to add shadows to the cigar. Masked to ensure shadows don’t get out of control.
Added Selective Color layer, masked to make the cigar tip look like it’s burning.
New Merged Layer, selected and enlarged hat.
New Merged Layer, mask around new hat, erase old hat using Spot Healing Brush and Clone Stamp.
New Merged Layer, Spot Healing Brush and Clone Stamp used to restore the hat’s brim.
New Merged Layer, used the same technique to make the brim extend behind glasses. (Opacity 88%)
New Merged Layer, selected and enlarged subject’s head.
New Merged Layer, Spot Healing Brush and Clone Stamp to clean up edges, with a bit of masking.
New Merged Layer set to Multiply, masked to shade edge of glasses.
New Merged Layer, added small amount of Gaussian Blur to same area.
New Merged Layer, applied Liquify to slim nose, bring up corner of mouth, and align jacket zipper.
New Merged Layer set to Screen, masked to brighten eyes. (Opacity 50%)
New Merged Layer set to Soft Light, masked to increase irises’ contrast.
New Levels Adjustment Layer set to Multiply, masked to apply iris rings.
New Merged Layer set to Screen, masked to whiten teeth.
New Merged Layer set to Screen, duplicated mask for extra whitening. (Opacity 50%)
New Merged Layer set to Hard Light, desaturated to apply dramatic lighting. (Opacity 50%)
New Hue/Saturation Layer, used “Increase Saturation More” preset. Masked to only apply to subject and associated props.
New Hue/Saturation Layer, used “Yellow Boost” preset. Masked to only apply to subject and associated props.
New Hue/Saturation Layer, used “Old Style” preset. Masked to only apply to subject and associated props.
New Merged Layer, Select only background, replaced with gradient.
Several Text and Brush layers offset and merged to form a title, masked to not overlap subject.
Merged Rectangle and Text, acting as an interview-style headline.
Merged Rectangle, Text, and image of curry, acting as a Top 10-style headline.
Merged Rectangle and Text, acting as a self-referential headline. Ensured that headline width was a clean fraction of the whole piece’s width.
Created Rectangle with Gradient, ensured that rectangle was a clean scale down of the whole piece’s aspect ratio.
New Merged Layer, used brush tool to add special effects, such as smoke on the cigar and various lens flares.
Pasted in PNG of signature that I made in Illustrator in my spare time
New Hue/Saturation layer with Clipping Mask, Colorize on, made signature look more golden/silvery.
The next four layers follow these specific steps:
New Merged Layer
Resize Layer to match dimensions of Rectangle Gradient/Previous Merged Layer (12 in x 15 in)
Move Layer to completely overlap Rectangle Gradient/Previous Merged Layer (0 in, 38.51 in)
Final Product
Added new merged layer, Posterized (10 Layers)
Added Hue/Saturation layer, Sepia Preset
Added Gradient Map layer, Black to White Gradient
Liminal spaces evoke a sense of transition and ambiguity, often characterized by their in-between or transitional qualities. These spaces typically showcase stark contrasts—bright, open areas juxtaposed with dark, shadowy corners—creating an unsettling yet intriguing, almost dream-like, atmosphere. The absence of people amplifies the eerie silence, allowing the viewer to contemplate themes of decay, loss, and the passage of time. Overall, liminal spaces stir both curiosity and unease, inviting reflection on what once was and what has been left behind.
This photo shows a choir room at Paoli school. The scattered chairs contribute a vibe similar to the cafeteria photo. I intentionally overexposed the photo, to make the room well illuminated with barely anything doing the illuminating. This gave a side effect of the green glow through the room, but I like it, gives it a "night-vision found footage" aesthetic.
Aperture: 3.5
Shutter Speed: 10
White Balance: Auto
ISO: 1600
This is a photo of the second floor of the abandoned antique gallery. Barely any furniture is shown, really hammering home the lack of human interference. This place is also very nostalgic, at least for me, which is another big part of the liminal aesthetic. After all, isn't nostalgia, in and of itself, a transition to times gone by?
Aperture: 16
Shutter Speed: 1/60
White Balance: Auto
ISO: 1600
This photo has a funny story behind it. I tried to take a picture of this place through the window, but the quality left something to be desired. As I finished up my photography of the antique gallery, I noticed a realtor showing someone around the building, so I kind of just barged in and asked if I could take some photos. The painting is irrefutable proof of human influence, and yet the doorframe, cloaked in shadow, is almost beckoning you deeper into the dream.
Aperture: 22
Shutter Speed: 1/60
White Balance: Auto
ISO: 1600
Light and shadow play a crucial role in photography as they can be used to create emphasis and drama in an image. By manipulating the direction, intensity, and quality of light, photographers can highlight certain elements in a scene while obscuring others. Harsh shadows can add contrast and visual interest, while soft, diffused light can create a gentle and ethereal mood. Overall, understanding how to use light and shadow effectively can greatly enhance the impact of a photograph.
This photo is of a school hallway, taken after hours. Most of the lights are out, contributing a sense of unease, as if you don't belong there. The little light there is could be seen as a "light at the end of the tunnel", or conrtibute to the seeming infinity of the hallway.
Aperture: 4.5
Shutter Speed: 1/6
White Balance: Auto
ISO: 400
A photo of the entrance archway to the Orient Express, which, despite sharing a name with the European luxury passenger train, seems to be drawing more inspiration from Oriental Chinese architecture and mythology. It's surprising how easily this idea is gotten across when only the outline is visible.
Aperture: 5.6
Shutter Speed: 1/100
White Balance: Auto
ISO: 1600
Framing in photography involves using elements within the scene to create a frame around the main subject. This can be achieved by using natural elements such as trees or windows, or human-made structures like arches or doorways. The frame directs the viewer's attention to the main subject and adds depth and context to the composition. By carefully selecting and positioning the frame, photographers can create more compelling and visually interesting images.
Filling the frame in photography means composing the image in such a way that the subject of the photo occupies as much of the frame as possible, eliminating much of the background. This technique helps to draw attention to the subject, reduces distractions, and allows for more detail to be observed in the subject. By moving in close to the focal point, the photo can convey a stronger mood and emphasize the details of the subject.
A high camera angle is achieved by placing the camera above the subject, looking down on it. This angle can make the subject appear smaller, weaker, or more vulnerable, or to establish a sense of surveillance, unease, or tension. On the other hand, a low camera angle is achieved by placing the camera below the subject, looking up at it. This angle can make the subject appear larger, more powerful, and dominant, or to portray a sense of awe or to emphasize the imposing nature of a character or object.
It's too late for me to turn this in, so I won't write a reflection for it. Nevertheless, I'll still post the photos here, for posterity's sake.