This project focused on solving a current global issue: overhunting and overfishing, which occurs when fish are caught faster than they can reproduce. My group members were Cyrus, Kole, and Brandy. Throughout the project, we followed the Engineering Design Cycle, although the process was complex and challenging. Researching the problem proved difficult as we struggled to find trustworthy sources with accurate information, but we eventually found reliable articles and helpful graphs and pie charts to support our claims. These visual aids emphasized the serious consequences of overfishing, such as species becoming endangered or extinct. Brainstorming possible solutions was the most time-consuming step, as we needed ideas that were both realistic and effective. We also considered how to make our solution profitable and trustworthy. In the end, we chose an innovative idea—creating a hook attachment inspired by the Hoberman sphere. This design would expand when a fish is caught, preventing injury and increasing the chance of safe release. While we didn't build a full prototype, our teacher showed us a small Hoberman-like ball, which we used as a reference. We discussed potential issues, like the attachment not fitting all fish sizes, and addressed this by planning to make various sizes for different species. Through this project, I learned valuable skills like annotating articles and identifying credible sources. I also felt confident during our presentation, speaking clearly and calmly. However, I recognized areas for improvement, such as increasing my participation, improving time management, and developing stronger leadership skills—especially since my group often got off task. These are goals I want to focus on as I move into future projects.