What is StoryJumper?
StoryJumper operates through an online system to help students establish their personal digital storybooks by integrating written text with images and audio functionality. StoryJumper gives students the ability to make storytelling content by using its drag-and-drop interface that allows character design and illustration along with narrative development capabilities. The multimedia format lets students become creative authors while designers develop their literacy skills. Through its dedicated teacher portal, teachers achieve classroom management and progress monitoring along with the ability to offer formative assessment to students.
2. StoryJumper with Teaching
StoryJumper helps Year 5 English students accomplish the outcome EN3-HANDW-02 related to imaginative text composition and editing. The outcome required development of Fractured Fairytales Reimagined which prompts students to rewrite classic fairytales or apply new perspectives and creative elements. Students generate their story through StoryJumper by creating picture scenes through built-in tools and uploaded resources while students can add voice recordings for personalisation. The activity enhances storytelling through multiple forms while giving students advanced comprehension of plot structures and enables them to express their authorship digitally. Students can share their completed projects either within their class community or publish them online so different audiences can view their work thus creating pride in their accomplishments.
Figure 1: A screenshot of my book cover that I created on StoryJumper (CC by Hai Yen Luong)
Figure 2: A screenshot of story that I created on StoryJumper (CC by Hai Yen Luong)
3. StoryJumper as a Tool for Inclusive and Differentiated Learning
StoryJumper is well-suited the learning needs of NSW Stage 3 students because it provides teaching modifications alongside alternative educational approaches. Visual learners can devote their attention to illustrations and students who have writing expertise can work on character dialogue followed by plot development. The voice features within the platform help students who struggle with lengthy writing tasks create improved content. The multi-modal functionality of the platform enables skill development for critical thinking and creativity in learners while offering an excellent digital pedagogical option for inclusive learning (Falloon et al., in press).
4. Responsible Implementation of StoryJumper
Teaching professionals should provide equal access to devices and maintain student privacy while teaching students about copyright guidelines. Teachers must follow the NSW Department of Education’s Social Media Policy particularly when they decide to put student work online. Proper educational practices that teach digital responsibility and the respectful use of multimedia content lead to a protected creative area where learners will thrive. Future writers can create their projects through StoryJumper platform thanks to its capability to turn conventional writing tasks into student-controlled interactive works.
Reference Lists:
Falloon, G., Adlington, R., Unsworth, L., Hanham, J., & Woo, K. (in press). Students as multimodal designers and authors. In M. Bower & B.von Mengersen (Eds.), Creative technologies education: Students as digital designers. Routledge.
New South Wales Department of Education. (2020). Social media policy. https://policies.education.nsw.gov.au/policy-library/policies/social-media-policy
New South Wales Education Standards Authority. (2022). English K–10 syllabus. https://curriculum.nsw.edu.au/english/k-10
StoryJumper. (2012, April 13). StoryJumper introduction video [Video]. YouTube. https://www.youtube.com/watch?v=QlqrpmFL55E