Reflections:
So what I Learned from this unit is that everything is fine with the design; skills are all it needs to win. So by making the robots as simple as possible and practicing driving them, I was able to completely maneuver the robots very quickly, and during the match, this showed rapid results; because of our primary design, there is little to no design flaw because the bot base is similar to the one from before. We did make some changes to the robots to suit our play style. I like the concept of this unit; I like how you are supposed to build a creative design and win the fight with it, but what I dislike is that creativity has nothing to do with winning in this game because the only thing that matters is how you used your robots. to make this project betters, I should have to take a risk and be more challenging because practicing the same bot over and over again is not fun, but it wins games. The real-world problem with this is that you try to build something that suits the controller the most because if you have the best bot but still play very badly, you won't be able to do anything with the robots; you can learn how to control 10 robots, but you would still be worse than 1 person who practices with one robot over 10 times.