First Beginning Of Mapping, I Used The Material Shown In The picture. I Used The Material Editor To Create And Change The Squares. I Like The Look Of The Material I Used. This Ended Up Looking Like Bricks From A Dungeon.
Second Map I Had Made. I Used A Stone Like Material. I Also Used The Material Editor To Also Edit The Squares. I Like How It Ended Up, Looks Wise. It Looks Like Some Stone.
Third Map I Had Made. I Used A Material That Looked Like Tiles. I Also Used The Material Editor To Make The Squares Vary In Some Features. I Like How it Ended Up As Tiles. It Looks Like Some Tiles in A Place like a water park.
This Is A Cool Material I Made. I Used A Multi Subobject in the material editor to make it. I like how it ended up looking abstract. It's made of like 12 different textures.
This Is A Map i made with UVW Mapping. I Used A UVW Map that i created with the object. I like how it ended up looking when i edited the UVW map in photoshop. It could've been Better, But it's okay.
I Put this piece here because it was the first animation I made. This animation wasn't too hard to make, all I did was just either move, rotate, or resize objects. I Used autokey to set keyframes on this animation because it seemed the easiest for this simple animation. This is very simple because it was my first time making an animation.
Added 3/20/25
In This Piece, I had learned how to use the curve editor. This piece wasn't too hard to make, the main problem I had was making each car's speed vary. I included this here because it was the second animation I made. Overall, This animation is simple because it was a new concept.
Added 3/20/25
This piece is one of my favorites. This piece was inspired by a dead game. To make this piece, I individually made each model in a separate 3dsmax file, then merged them into the map when I was done. This piece shows that my skills are good enough to make an okay game.
Added 3/20/25
This piece was put here because it was a new technique of rendering. I used cameras to have the render focused on the model. the main problem was making sure the modifications of the camera were right, i just messed with it until it worked. I learned how to use cameras because of this piece.
Added 3/20/25
This piece was pretty hard to make. The main challenges were setting up lighting. I just Messed with positioning of lighting and it's intensity. I put this piece here because it was difficult to make because of the lighting part of it.
Added 3/20/25
For this piece, i was inspired by a dead game on roblox called mecha cubes. this piece is one of my best work. i am most proud of how the lighting turned out. from start to finish, i kinda just messed with stuff to see if it'll work. i feel this piece demonstrates my abilities to be okay.
This scene was very simple to make, but it turned out well. For the lighting, I kinda just messed with it until it looked good enough. The scene itself was very simple by itself. The only real problem i had was the lighting but, like i said, i just messed with it until i felt like it looked good enough.
This was the more simple animations i made, it wasn't too hard to animate. the main problem i had was making sure that car wasn't a mess of blocks. there wasn't much of note to this though. the animation was overall pretty okay.