ARTISTIC STATMENT
My work as a 3D Modeling Student is fueled and inspired by my love for animation and passion for game design. I have made sure that each and every model I create is created with the love and passion I have for the career., whether it is a simple box or a well thought out Mech, I put my all into in and show the love that I have for this specialty. I use my unique set of skills and experience in animation, lighting and modeling to bring what I think to life while being able to draw influences from architecture and society to help create my designs. My main priority and goal is to create something that not only inspires me to do more but to inspire others to do the same.
Model created: Crow
The process: For Artifact 1 we students were tasked with creating our own creative model in which we will build upon as we go through the PBM artifacts. I decided to create a crow as it is simple yet complicated and goes with the rest of my plan for my final looking piece. I was tasked with keeping the model to as low of a poly count as possible which was certainly a challenge but I believe that I accomplished said objective. I believe my model comes at around 140 polys in total which may seem like a huge amount but as the average crow model surprisingly holds upwards of 400; most likely due to the wings needing to be detailed and good looking. The wings were by far the most frustrating part of this artifact as wings of birds are complicated and struggle to take effect on an image when dealing with low poly. I think I created nice wings that complement the simplistic design of my model and work well with my ideas going forward in this project.
Going through the Model: I stared with sketching the model in my notebook for Ideas that I could think about when creating my final product. My first image felt too complicated for a low poly model, so I instead redrew my sketch the following day rethinking my objective creating a lower poly version of the first sketch that would help me craft my final product. I stared the modeling process by blocking it out with basic geometric shapes and began starting to go in depth in the model with modifiers like noise, taper, bend, and more causing the visual appearances shown in the images above. I also used proboolean techniques to help make proper eye sockets for my model. I then simple used same techniques for the legs and body creating a symmetrical mod that would be modifying for my wing so I wouldn't have to exactly replicate it on the other side making the whole venture much easier.
Final Product: I found that I enjoyed my final products design as it felt just right. It didn't feel to amazing that it would take away from my later final scene but it was bad at all and would take part in drawing my viewers eyes along my animation. I think it came out great and the design has played a huge advantagous part in my final ideas. For the first artifact, it was hard and challenging but I believe that it was one of the most fun things I have gotten to do in 3DS Max this entire year.
What was Artifact 2: Artifact 2 was a task for our PBM where we as students had to take the model that we created during Artifact 1 and fully texturize it using UVW Maps and Materials we ourselves create. This was by far the most tedious and unenjoyable part of the final project. I felt very annoyed with not only UVW Mapping by just texturizing as sometimes it just wouldn't work. Of all 5 artifacts we must complete for our final project, this was most definitely the worst one we had to deal with.
The Process: First thing I did when processing how I was going to texturize this crow was looking at parts of the body that I will be texturing differently compared to the rest. I would highlight those and Unwrap them first before unwrap the rets of the body. I did this with the wings, Beak, Tail, and upper crow arch thing on the back of the head. Doing this made the UVW unwrap some much easier as all the complicated things would already be gone and out of my mind. I them would simply highlight and unwrap the rest of the body, head, and feet after around only 1.5 days. I was happy at how quickly I was able to unwrap the model but then realized that I still needed to texturize it. Moving on over to photoshop it was quite simple as it really is connecting the polygons to how they look on the actually model and then proceeding to paint away. I found the head to be the hardest part as it was my main focus in the textures. The body and feet would be relatively simple as they are mainly one color with multiple shades and some feathers here and there but the head was the main time consuming issue. I found to be dreading the head as I did it that I almost just rushed through it to get it over with but instead decided to finish the work I started. Once I finished the head each other part was really simple and easy to texture and took practically no time what so ever.
The Final Product: The finished model in my opinion looked great. I felt that with the combined challenges I faced, the final product turned out wonderfully and looked amazing for what it was worth. I think that my final product for Artifact 2 showed that I was able to correctly apply UVW maps and Unwrap them when needed to help me texturize my final product.
UVW maps of the texturized crow.
Lights and the importance in the scenes: Lights are very important of the overall mood of your scene and can both make the entire tone of the scene shift but also can destroy a scene if not used properly.
In this scene I wanted to use a dark purple and red to make a night scene for my jungle in the future projects. I thought this light scene went well and was super fun! Now I mainly only used Arnold lights but I used various types of Arnold lights in my scene creation. I used Cylinder lights to help generate an atmospheric light above the crow. I used a spot light in combination of the cylinder to help contrast and blend together for the overall mood effect. I used a point light to also give light to the background and later it will play the role of a white light for large amounts of contrast for my scene. I used many types of lights to help influence how my project will look later so that I can be happy where it is right now and I will be glad when the final product comes out.
Struggles: I had a small struggle as I finished my artifact as when I would render, no lights would really show leading to my wondering why my lights aren't appearing. Now it was a simple fix of I needed to increase intensity and exposure on many lights to get the desired effect I wanted in my projects final scene. Other than this one issue, the project artifact went by with no other problems and was quite fun to use lights in unique ways I hadn't done before.
PBM Artifact 4
This artifact was all about animation. I personal love animation so I was super excited for this one!
The process: I wanted to make my bird react to the environment around it that I'll be adding later. I decided to end up making it worried, funnily shake its head then calm down. I plan to further this design later with animals I'll be adding later. I think the hardest part was working with a weird system I've never worked with before and having no rig to help with the animation. I felt that when I worked with cat rigs later on I had an even worse time as they are not particular fun to work with or learn. Though back to the main point it started by mapping out my animation in my head and on paper to help my get ideas and ideas of reference I might use. I wanted to over exaggerate the emotions of the bird so I would say some of the animation is over done and over the top but that is exactly how I intended it.
The feelings: I personally do not think this is my bets work and should've been able to do better. I might be being harsh on myself but I believe with my experience in toher softwares like Maya and Blender, this shouldn't look how it does. I think within my time limit and all the challenges I faced, this did turnout better than I thought but I know I can do better and I might go back and change it later for the purpose of a better looking ending scene.
The final: I am happy with the total outcome and like how it looks and fits within my theme of my environment. This was a super fun artifact that was a huge fun time and I think that there are places I can improve and I most definitely plan to.
Challenges: I think I had multiple challenges during this artifact but all in all it was just a little adjsutment here or adding a bigger curve here or not even that and I just needed to move the model to left or right. The challenges were slim and I am happy for that. Super fun artifact and was a great time!
Artifact 5 was about creating our final scene and rendering it fully. I used a Free Camera in a dutch angle as my Pov as I felt it was able to grasp the scene relatively well and made it look nice and wasn't a basic from the side, top, or front. I felt very happy with the final look of the scene before my render and was very proud of all the work I had done.
The Setup: I first add trees, grass, torches and raptors in the scene to give it this crowed by used space. I decided to make the raptors go in this loop and my oh my was it difficult. The CATrigs supplied by 3DS MAX are not the best or most fun to work with but I found my way around and was able to successfully complete the objective after a couple of days. I wanted to have this be a scene where my crow was afraid of the raptors(hence the shaking of his head) and worried about what they might do. To do this I decided to purposefully make the raptors walk at slow paces for a majority of the animation as I felt it gave an aspect of "what are they doing?" I really liked how they turned out and how big of a part they played in my scene.
The Camera: I decided go with a simple free camera as I felt it was the best for what I wanted and gave me the most creativity for what I was doing. The camera played a huge part in the mood. Dutch angles are already mysterious enough and placing one here, I felt made my animation a lot more mysterious and unique. I turned out to really really love the camera's angle and choices I main as I believe they are some of the best things added in my scene.
Final Thoughts: In all this was such a amazing project and super unique and cool. I've enjoyed every part of it form beginning to end and have enjoyed every part including the annoying or frustrating challenges as they help me define my piece and they are proof that I worked hard for this scene. I think this scene came out just as I wanted it too and looks amazing! Congrats to Mr.B for being an amazing teacher and teaching me all kinds of things this year so that I could end up doing something like this super fun project!!!