The work I make as a 3d modeler gets a lot of inspiration from things I have a connection to, whether that be video games, movies, books as long as I have some personal connection to it. Every piece I make is made with care and precision, relying on Surface modeling and textures to really make my model come to life. My life goal is to become an amazing game developer and start my own studio.
This assignment was awesome. I cant believe I modeled something so detailed yet simple. I used a plethora of techniques like using symmetry on most of the model to make everything the same on both sides. I also used the modifier unwrap uvw to make the texture a lot more put together and looking very good. I faced a good bit of challenges but the worst one was making the uvw. some of the sword was not cooperating with me and i had to rework a lot of the model. It was such a pain. Overall it was super super fun to make and I can't wait to start working on the 2nd artifact.
All in all there is 2613 polygons in this model. I was hoping for 1.5k but it is what it is.
For my Artifact 2 I used a lot of techniques and modifiers. One that i did use was noise. It was super useful to get the ground and path to look a lot more natural. It was also useful for the stone steps to make them look all jagged and stuff. a challenge I had was probably texturing. It was hard to do because of how large the object was so I had to tile it to make it the appropriate size.
For my Artifact 3 I used a lot more techniques and modifiers than before. Technique I used a lot was using quick loops and extruding. This model was also rigged with bones so it was easier to pose. Now going into this I had no idea how to rig something but i learned and my model is better for it. I also updated my lighting in my scene. I am using a skylight for my main light source. I also used a spot light from above to make everything come together nicely
For my artifact 4 I decided to make a kind of ritual with the sword and the triforce (sky triangle) but I didn't know where to put my person in so i just decided to have him go for the sword but gets pushed back. I used the keyframes to move the objects and make them look like they're floating. I also messed with the emission to make both pulse. I even added a nice touch of them both going out of steam until the triforce gains its energy back.
For my artifact 5 i decided to make the camera spin for the first half of the video using a path constraint to move the object. I also decided to have the sword come up again in the second half and come down gently this time. The hardest part of all this was getting the camera angle right while it was moving. I also had to reposition a lot of the trees because they were interfering with my camera so that was pretty annoying.