Daily Work
We did a do!
3/16/23
Added monster suspicion, which spawns mines around the map when the meter reaches a certain point. The monster detecting sound increases the suspicion meter
Added battery spawn points which respawns them on a timer after they've been taken
Player is able to destroy mines by spending 2 charges and interacting with a mine
3/17/23
Made 3 different mines that the monster can spawn
Sun - fails the game
Sound - increases suspicion
Battery - destroys currently held battery
More accurately made the battery light decrease when its charge is lowered
Added another room to the map to allow for another battery spawn location
3/20/23
Console menu changes
More work on the map
Finished messages on the wall
Created monster model with 4 animations (Wandering, Standing, LeanLeft, LeanRight)
3/21/23
Worked on animation transitions for "monster" model
Made the exit door for the map along with an animation for the pedestal to charge it and the doors themselves opening
3/22/23
Made the main menu, win, and fail scenes and the player can now move between them naturally
Buttons in the main menu, win, and fail scenes that allow the player to play the game, return to the main menu, and exit the game
Changed the monster model in scene from the "sun" to my blender model
Applied animations to the monster which work with the monster's current state
3/22/23
Create script to play audio for the opening of the end doors and pressing the pedestal.
Added FMOD studio event emitter to both doors and the pedestal.
3/23/23
Made a leaderboard which tracks the top five fastest times the player completed the game.
3/27/23
Reworked monster suspicion so, which when maxed fails the player to the main menu with a wacky animation.
4/11/23
Added UI bars that show the monster suspicion and completion meter to better show the player how close they are to winning/losing.
4/12/23
Added sound for the mines that are placed around the map
4/17/23
Added some final touches to the console menu