Daily Work
(We did a do!)
(We did a do!)
December 2nd, 2021:
Started and finished work on a combat initiative algorithm
Started brainstorming ideas for the selector system for combat targeting
December 3rd, 2021:
Started prototyping the selector system for combat targeting
December 4th, 2021:
Testing for stability
Sprite work and animation
Finished the combat targeting system
December 6th, 2021:
Changed some scripts to make it easier for modularity
Continued work on animated portraits for each of the player characters
December 7th, 2021:
Improved code talkability between scripts
Sprite work for animated portraits of characters
December 8th, 2021:
Started and combat v.2 which includes:
ability to have specific enemies in combat
variety in the number of enemies in combat
December 9th, 2021:
Worked on the player character actions in combat
December 10th, 2021:
Modulated the targeting system to allow the player target multiple enemies and other player characters
December 13th, 2021:
Implemented new targeting system from Dec. 10th
Allowed for the ability to resort the initiative when one of the combatants on the fields' initiative changes
Allowed for the change of Party Stats stats inside of the Player Actions script
More Sprite work
December 15th, 2021:
Recorded guitar for music
Edited audio to reduce hissing and clicking
Created methods designed to enable monster attacks once combat is programmed
December 16th, 2021:
Worked on more actions the player can take in combat
Edited audio as hiss reduction messed with the audio
December 20th, 2021:
Animated portraits for the Party Wheel system are implemented into the game
December 21st, 2021:
Created an inventory system for the player to hold items given as rewards
Started work on overworld sprites for the player characters
January 3rd, 2022:
Started work on dialogue system
Started working on turn-based combat
January 4th, 2022:
Finished dialogue system
More work on overworld sprites for the player characters
January 5th, 2022:
Worked on implementing the inventory into the UI
January 6th, 2022:
Finished the inventory UI menu
Worked on more UI sprites
January 7th, 2022:
Started work on the inventory scrollbar
January 8th, 2022:
Finished inventory scrollbar
Added new UI sprites
January 12th, 2022:
Finished Overworld sprites/animations for Smithson and implemented them into the game
January 13th, 2022:
More work on PC overworld sprites
Started mapping out the different enemy actions (common and boss enemies)
January 14th, 2022:
Finished 2nd PC's sprite sheet
Started work on 3rd PC's sprite sheet
January 15th, 2022:
Finished 3rd PC's sprite sheet
Started work on region tile maps
January 16th, 2022:
Started and finished 4th PC's sprite sheet
Implemented all PC overworld sprite sheets into the main branch
January 17th, 2022:
Bug fixes for the new sprites
January 18th, 2022:
More bug fixes for the new sprites
Implemented desert tilemap
Started working on the first portion of the map, desert region
January 19th, 2022:
worked on movement for the overworld enemies (WIP)
January 20th, 2022:
Testing and Bug Fixing
January 21st, 2022:
Continuation of bug fixing from the 20th
February 2nd, 2022:
Created first rendition of combat theme
February 3rd, 2022:
Work on turn-based combat
Music work (continued development of combat music)
February 6th, 2022:
Implemented turn indicator
February 7th, 2022:
Begun prototyping boss music for the final fight
February 9th, 2022:
Scripting the battle menu to show the different character actions depending on which character's turn it is
February 10, 2022:
Continued work on a more developed boss theme (possibly finished final product)
Work on combat healthbars
February 14th, 2022:
Finished work on healthbars
Attempted finishing final boss theme, realized inherent flaws with the track and ended up scrapping it
February 17th, 2022:
Worked on more music, combat and ambient
Almost finished the turn-based combat
February 18th, 2022:
Began prototype for what will be the swamp area theme
Made very beginning of new final boss track
February 19th, 2022:
Heavy development in creation of final boss theme, both beginning and finishing of forest ambient music
February 20th, 2022:
Finished ironing out bugs in the alpha combat system
Revised several music tracks, began new swamp theme due to original's file being corrupted
February 21st, 2022:
February 23rd, 2022:
First working rendition of final boss theme complete, though edits continue
February 25th, 2022:
Began creation of remade battle theme, as well as menu music
February 26th, 2022:
Created the scorpion enemy combat sprite
February 27th, 2022:
Fixed some timing issues with animations in combat
Implemented raza and scorpion combat sprites
Completed final boss theme and almost finished combat music
February 28th, 2022:
Continued work on combat music, additionally finished swamp area track.
March 1st, 2022:
Implemented smithson's combat sprite into combat
fixed more timing issues with animations in combat
March 2nd, 2022:
More fine tuning for the animations and timing in combat
March 3rd, 2022:
Implemented dorne's combat sprite into combat
Implemented early combat sound scripts, though sound effects are not final
March 4th, 2022:
Began experimenting with new sound effect design software, as well as possible sound effects
Organized daily work board and filled in several missing entries
March 6th, 2022:
Continued making early sound effects designed for combat
March 10th, 2022:
implemented mummy idle sprite into combat and allowed the mummy to be created via the combat manager
March 12th, 2022:
Created enemy combat sprites for all enemies besides the final boss
March 14th, 2022:
Added functionality to the dialogue system to include more than one person in the conversation
March 15th, 2022:
Added save data for the dialogue triggers with the party (story dialogue)
March 17th, 2022:
Testing to make combat work (still needs more work)
Added the virus meter into combat
Started work on virus crit animations
March 18th, 2022:
Worked on testing the combat for stability
Fixed some virus meter bugs
Finished virus crit animations for all player characters
March 19th, 2022:
Added crit animations into the project
Implemented Raza's crit animation
Started theme of "the virus"
March 25th, 2022:
Continued development of virus theme
March 26th, 2022:
Virus theme completed
Development of enemy combat sound effects
April 13th, 2022:
Shortened the size of the map
Fixed the size of the world boundary to fit the map
April 18th, 2022:
Implemented the swamp tilemap into the entire map
Fit the world boundary to fit with the new map
Finished desert enemy sound effects
April 19th, 2022:
Implemented the swamp phylactery and made sure is was removed if the player had already destroyed it (in a previous save)
Finished the vast majority of enemy sound effects, excluding the dracolich himself who is still in development
April 20th, 2022:
Tweaked final encounter theme (probably about the 4th-5th rework now)
Experimented with walking sounds
April 25th, 2022:
Added more detail onto the swamp tilemap and added items + enemies onto that portion of the map
April 26th, 2022:
Added the crocodile enemy (croc spin)
April 27th, 2022:
Added the snake enemy
April 28th, 2022:
Added the Man Trap miniboss
Added story dialogue for the party in the swamp biome
April 29th, 2022:
Added the SceneLoader so it loads the screen in the background so it doesn't have to when the scene changes