Main: Swings a sword in front of him (10 Damage)
Ammo: 5
HP: 90
Special: Spawns 3 knights with swords that dash forward across the screen (10 Damage)
Special Cooldown: 5 seconds
Main Cooldown: 1 second
Rating: 9
NOTES:
Easy way to start an argument:
"Which is better, Royal Knight or Grand Knight?"
I figured out a consistent way for its special to hit on most maps, and it's quite simple:
Use the special, then jump.