Session Descriptions

#ETTCCS

Skydiving: An Approach to Education that requires you to Jump!

Opening Speaker: Kevin Nolten -National Integrated Cyber Education Research Center


What do Skydiving and Computer Science have in common? They're both intimidating! What can we as educators do to break the fear, the anxiety, and most importantly, the notion that the students know more than the teachers?!? Oh my! Kevin Nolten with the National Integrated Cyber Education Research Center (NICERC), will share strategies for breaking that fear and show how every teacher should be teaching Computer Science.


Computer Science Sprinkles

Amanda McKenna

We all know it is not easy to add more to our daily routine as K-6 classroom teachers. In this session you will learn simple approaches to sprinkle computer science throughout your day with centers and brain breaks. Attendees will also be able to create a make and take to use in their classrooms the very next day.

L1:6:CT, L1:3:CL, L1:6:CL, L1:6:CD

The Fundamentals of Cyber Education

Jon Ownby- National Integrated Cyber Education Research Center (NICERC)

Cyber Education is critical for developing the next generation cyber-literate workforce. Cyber Fundamentals introduces students to the foundational concepts of coding and robotics through project-drive, hands-on modules. By integrating the micro:bit and the cyber:bot, students learn the basics of block-based and text-based programming and how they interact with sensors and robots. Cyber Fundamentals also explores the idea of a cyber society through liberal arts and technology crossovers.


Programming in the Elementary Classroom! No Experience Required!

Kimberly Smith

Learn to use block coding to teach any subject. Learners will be introduced to block coding through free and paid resources. Time will be given to try out these resources with an experienced teacher who will guide the classroom teacher in creating a lesson plan that incorporates NexGen Science, ISTE, Common Core and CSTA standards. Links to these resources and standards will be provided as well as a set of sample lesson plans from Code.org and all of the Hour of Code activities.

1A-AP-09, 1A-AP-10, 1A-AP-11, A-AP-12, 1A-AP-14

Short Circuits: Input for Robotics in Middle School

Brian Costello

Learn the ins and outs of developing a robotics program at the Middle School level. During this session we will explore tools to build skills in basic robotic concepts including, simple machines, programming, and circuitry. We will also look at different types of robots available and how they can be incorporated into the learning process.

2-AP-17,2-AP-13

Inclusive Coding for Students with Special Needs

Christopher Harris & Jennifer Kressler Duda

This session will focus on “WHY” you should be teaching students HOW to code, How to incorporate coding and robotics within the current curriculum, as well as, inspire students and teachers within the special needs classroom (varying levels of cognitive ability). Real life examples and videos will showcase how students in an Autism program and Cognitive Moderate program utilize various coding sites and apps to increase their computer literacy. In addition the presenters will demonstrate how to use small classroom friendly robots, such as Ozobots, Sphero's and Drones as part of a coding lesson. Discussion will focus on “brainstorming” additional ways/ideas that educational professionals can use coding apps and robots in a variety of subject areas.

1A-CS-01,1A-CS-01,1A-AP-15, 1A-AP-10

Using Scratch to Ask questions and tell stories

Kenneth Kretsch

Scratch is a programming environment that uses software development concepts to animate scenes. Those scenes can be quizzes, tell a story, animate history, and show science and math principles. Scratches uses a blockley programming style. The presentation will start with Scratch coding and end with attendees creating their own stories.

1A-AP-08, 1B-AP-11, 1B-AP-15, 2-AP-14, 2-AP-17, 3B-DA-07

Physical Computing and Robotics for Middle School

Kim Mattina

In this session I will introduce physical computing and robotics at the middle school to support computer science education. I will go over my experiences using the Microbits and Activity Boards, plus the Lego EV3 Mindstorms in my robotics club.

4.2.1 Computational Thinking, 4.2.2 Collaboration, 4.2.3 Computing practice and programming, 4.2.4 Computer and communication devices

Enter the MultiVrse

Brian Costello

This session will look at the best practices for bringing the engaging world of Augmented, Virtual, and Mixed Reality to the K-8 classroom. We will explore tools that go beyond Expeditions into the incredible opportunities immersive technology can have for students. In this session we learn, test, and sample incredible tools to get your kids creating and learning through interactive immersive environments.

2-AP-12

Coding in the Classroom: Using Google CS First to Integrate Coding into Your Science, Social Studies, and Language Arts Classes

Deepa McCabe

Google and Scratch have teamed up to offer Google CS First to educators. In this workshop we will explore how teachers can use coding as an assessment tool, for enrichment, and more. Coding can be integrated into all subjects!

2-AP-14, 1B-AP-12, 1B-AP-10

E-Portfolios and Student Understanding

Lauren Zisa

At the end of the year or the end of the class you teach we want children to be able to reflect and show the knowledge and skills that they developed. A great way to do this is to create a portfolio and now with easy access to the internet and internet development applications the creation of a portfolio can be modified into a website. Teachers will learn how students can create e-portfolios using Google Sites to display their knowledge and skills. These portfolios can be adapted for an end of the year assignment or for a specific topic unit such as Investing, World War II, Mammals, etc. Online portfolios make displaying student knowledge more accessible and lets student creativity shine through images, videos, audio files, info graphics, and more!

2-CS-02,

Pull the Plug: Coding Without Computers

Alicia Discepola

Learn and share the fundamentals of computer science with or without computers. Coding is a form of communication that encourages collaboration, creativity, and critical thinking. Discover activities and tools to empower young learners (and yourself).

1A-DA-06, 1A-DA-07, 1A-AP-08, 1A-AP-10, 1A-AP-12, and more .

Inclusiveness & Equity in STEM – getting all your students exposed to coding, robotics and 21st century skills – through competition

Ido Yerushalmi

How can you address the goal of permeating STEM education into schools and meeting state Computer Science requirements? STEM education and especially teaching engineering and technology in in the classroom needs a new approach. The Cyber Robotics Coding Competition uses competition, gaming, and online learning to introduce robotics and coding to all students. The competitive environment engages students, is more accessible than any other approach, breaks down gender and diversity obstacles and kids have FUN. This session will introduce the CRCC - a competition and learning platform for teaching tech literacy to all levels

2-AP, 2-CS, 2-DA, 2-IC