The SGS Literacy-Technology-Media Integrated Instructional Program.
L-T-M is a program designed to build knowledge and skills, integrate with curricular studies, and foster a STEAM mindset.
Literacy -- an understanding and application of
library skills
the printed word, book genres, literary styles
writing techniques
the research process, attribution
Technology -- an understanding and application of
word processing, presentations
spreadsheets, charts, graphs
design process skills
coding/robotics*
Media -- an understanding and application of
digital citizenship, digital awareness, and digital safety
photography, graphic design
audio, podcast
video production
*Coding/Robotics
Coding is part of the Literacy-Technology Media Integrated Instructional Program.
One or more coding applications are incorporated into classes to build age-appropriate digital skills and augment curricular learning.
Hour of Code
Dash and Dot/Block programming
MBot
Ozobot/Ozoblockly
Scratch, Jr.
Scratch
MakeyMakey (interfaces with Scratch)
Micro:bit
Hour of Code
3D Printing/Tinkercad/Cura