LEAGUE HANDBOOK
LEAGUES FOR EVERYONE
1. This Player's Handbook has been compiled to make the season go as smoothly as possible. It contains the operational and playing rules of our leagues. Knowledge of the contents contained is necessary for all players. A complete understanding of the rules, policies and procedures of the league will allow you to shoot pool and have fun without worrying about the technicalities.
1. To offer players of all skill levels a league system that allows them to enjoy friendly competition against others of similar ability.
2. To offer rules, methods and procedures that enhances the sportsmanship of the game so it can be played in an organized, competitive and enjoyable manner.
3. To promote business and goodwill for participating establishments.
4. To promote the game of pool in our community.
1. They shall be present at or send an acting captain to all league meetings. Any team not represented at a captain's meeting will forfeit all voting rights for that meeting.
2. The captain shall inform their players as to all league rules.
3. After the match has been completed, both captains shall ensure the scoresheets correctly and completely filled out and each captain has approved score sheet.
4. Team captains shall be responsible for ensuring the nightly fees for his/her team are collected and e-transferred to the appropriate address.
5. League fees are to be paid the week that teams play. Teams must have all League fees paid and current at the end of each month. Failure to do so will result in zero points fot the team and possible suspension of the team from the league until the matter is dealt with.
6. Team captains are responsible for settling any disputes that may arise during a match and for the conduct of their team.
7. Team captains are responsible for collecting their team's weekly fees and any new member's sanction fees.
D. SCHEDULING/POSTPONED/FORFEITED MATCHES
9. In the event of an emergency, any rescheduling of matches must be by mutual consent of both team captains and the League Coordinator.
a) If a team gives at least 24 hours’ notice that they will be unable to play their regularly scheduled match, the match will be played at a later date. It must be replayed within four weeks. Continual abuse of the above will lead to expulsion.
b) If a team gives less than 24 hours’ notice that they will be unable to play their regularly scheduled match:
∗ the match will NOT be made up.
∗ the non-offending team will receive all the round points, all the balls and the players that would have played the match will receive their average points for and wins up until that point in the season.
∗ the offending team will receive zero, round, ball or player points for the match.
∗ both teams will be responsible for their portion of the league fees less table plugs.
∗ In the case of emergencies, the league will determine the course of action and penalties.
10. Teams dropping out of the league will forfeit any funds they have paid.
11. In the event of forfeits near the end of the season that has an impact on the top finishers in a league, the league will decide the final remedy. The league would prefer that first place in leagues not be decided by forfeits.
1. Only the team captain has the right to lodge a protest.
2. Protests must be presented in writing only and delivered to the League office within 48 hours.
3. All protests will be reviewed by the League Representatives.
4. Their decision will be final.
5. Protests during the play-offs must be accompanied by a $100 deposit.
6. If the protest is upheld the money will be returned, if the protest is lost the money is forfeited and will be donated to charity.
1. Tactics such as intimidation, harassment or poor sportsmanship are not permitted. Any members that repeatedly use this type of behavior are subject to expulsion from the league.
2. Flagrant violations must be documented and submitted to the League, who after review will take appropriate action.
3. Misuse or manipulation of any rule, procedure or unbecoming conduct may result in disciplinary action.
4. Any abuse, profanity, or yelling at League Representatives may result in expulsion from the league or other penalties. (Spirited discussion is welcome!)
5. Anyone fighting during league matches will be suspended for the balance of the season and play-offs. A review of the incident will take place, with a final determination of the penalty (i.e., extenuating circumstances).
6. Anyone fighting at a National or International Tournament will be suspended for the remainder of that year and 1 year after.
1. Number of players:
a) 16 game format - 4 players per team, each player plays 4 games.
b) 20 game format - 5 players per team, each player plays 4 games.
c) 25 game format - 5 players per team, each player plays 5 games.
2. The home team captain will fill out their line-up first, then the visiting team captain will fill in their line-up.
3. The falsifying of names on the scoresheet will not be tolerated. If a team is caught in this situation the following will apply.
a) The opposing team will receive a 10-0 forfeit win for each game the illegal player played in.
b ) Repeat violations will result in the team's expulsion from the league.
c) In Playoffs: The whole team will default out of the tournament.
4. Matches start, the grace period to start a match is15 minutes, with each player allowed five minutes to start an individual game. Teams must have a minimum of two players to start a four-person match and three players to start a five player match. If a player(s) is missing, then the opposing team receives a 10-0 score for every game that the player misses.
5. Teams that are short of players for a match are still responsible for the total team weekly fees, as though all players had played. All teams contribute an equal amount to the prize-fund and have equal rights to the prize-fund in the play-offs. TEAMS MUST PAY FOR A FULL SEASON WHETHER ALL MATCHES ARE PLAYED OR NOT.
6. The point (ball count) system will be used to determine the winner of a game.
7. The team scoring the most points in a round including handicaps will win that round.
8. Points will be scored in this manner:
a) One point for every object ball sunk and 3 points for the 8-Ball b) Both players count all balls they have off the table, with the winner of the game always receiving 10 points.
c) For forfeited games, the opposing team receives 10 points.
In the event of a tie, the team with the most wins in the tied round will win the round point. Note: If still tied (16 game format), each team will receive 1/2 around point (.5). In the event teams are tied in overall points at the end of a match, the first tiebreaker is games won, if still tied (16 and 20 game format)each team will receive 1/2 a round point (.5).
1. Rosters must include the name, e mail address, phone number of all players on the team.
2. Teams may use a Max of 10 players during the regular season.
3. Teams may add players at any point during the season, however, players added with less than 8 weeks left in a season will not be eligible to play in league play-offs or the Las Vegas tournament.
4. Exceptions to (3) are for shorter seasons like the summer/winter league.
5. All league players must be 18 years of age or older (except Junior League) Under no circumstances may a minor play in the adult leagues.
6. Players may play for more than one team in the SML Pool League; however, they may only play for one team during the play-offs.
7. If a team folds, the players may be picked up by other teams.
Defined as a player who will play more than once for the same team. The sanction fee for regular players is determined by League and division played in. Players that start play in the month of September must pay their sanction fees by October 30th or there will be a $10 penalty. All players must pay their sanction fees within one month of playing or will also be subject to the $10 late fee.
One Time Player
Defined as a player who will only play once. Substitute players do not have to pay sanction fees, however, should they play a second time they must pay regular sanction fees. Teams will be held responsible for unpaid sanction fees.
1. Teams should choose their home locations carefully. It is very disruptive when teams want to change locations during the season. Reasons for change such as lower drink prices, free shirts, etc. will not be considered.
2. In the event there are extenuating circumstances, this will be dealt with between the team captain, the location owner and the League.
1. All teams must have played and/ or paid for all scheduled matches. All teams MUST pay for a FULL SEASON whether they played all matches or not. If a team joins in late or misses matches, the matches must be made up and paid for.
2. Monies owed by players and/or teams are the team's responsibility and must be paid to compete in the playoffs.
3. 4 player Teams, 3 Players must have played at least 12 weeks and 1 Player may have played no fewer than 8 weeks.
4. 5 Player Teams, 4 Players must have played at least 12 weeks and 1 Player may have played no fewer than 8 weeks.
5. In a match only 1 player with less than 12 but 8 or more weeks can play at one time. These players can be substituted in and out.
6. The previous does not apply to shorter seasons like the Summer, Winter or Western Canadian League which have their own qualifying standards.
7. Players must be able to provide picture I.D. if asked to by the Tournament Director, referee or any designated staff.
8. A team may substitute a player during a match if the following criteria are met.
a) The opposing captain must be notified before the start of the round in which the substitution is made, and the outgoing player MUST sit out an entire round before they may re-enter the match.
b) A substitute player is not allowed to play the same opposing player more than once.
9. All qualifying weeks must be on the team you are playing for in the play-offs. 10 TEAMS ALWAYS FLIP A COIN TO DETERMINE HOME TEAM IN LEAGUE PLAYOFFS
8-Ball Official Rules Of Play
The following rules will govern play in the SML Pool Leagues. These rules will apply equally to all Leagues.
The balls are racked in a triangle at the foot of the table with the 8-ball in the center, the first ball of the rack on the foot spot, a stripe in one corner of the rack and a solid on the other corner of the rack. We will be using Rack Your Own.
1. The home team breaks first in the first round, with the teams then alternating according to the scoresheet.
During league play-offs or international play (Las Vegas), the teams flip a coin to determine the home team.
2. If the breaker hits the racked balls with the cue ball causing four or more numbered balls to hit a cushion or pockets an object ball, it is considered a legal break, and the game has started.
3. If the breaker fails to make a legal break it is loss of turn, then the opponent has the option of: (1) accepting the table in the position it sits and shooting or (2) have the balls re-racked and breaking themselves or (3) having the original breaker re-break.
4. If the shooter stops or deflects the cue ball prior to hitting the racked balls it is considered a foul and loss of turn. The opponent will receive cue ball in hand behind the head-string.
5. When positioning the cue ball for the break shot, the base of the ball must be behind the head-string.
6. If a player scratches on a legal break shot, all balls remain pocketed (except 8ball), it is a foul, the table is open, with the cue ball in hand behind the head string.
Note: The incoming player may not shoot an object ball that is behind the head string, unless they first shoot the cue ball past the head string and causes the cue ball to come back and hit the object ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul, if called by the opponent.
7. The opposing player must inform the breaking player of improper positioning of the cue ball before the break is made. If the opposing player fails to do so the break is considered legal. If the player is told of the improper positioning of the cue ball, they MUST reposition the cue ball. If a player positions the cue-ball completely and obviously outside the kitchen (one ball width) and shoots the cue ball, it is a foul if called by the opponent. If the breaker scratches, the opposing player receives cue ball in hand behind the head string, failure to place the cue ball and shoot from behind the head string is a foul.
8. 8. The base of an object ball in relation to the head string determines whether or not a ball is playable with cue ball in hand behind the head string. The base of the object ball must be outside the head string to be playable.
9. 9. 8-Ball On The Break - In all leagues, if an 8-ball is made on the break, the breaker may ask for a re-rack or spot the 8-ball on the foot spot and will continue shooting; and "buy's back the 8-ball" (ask the location to get the8-ball out of the table) and is credited with an 8BB feat. If the breaker scratched on the 8-ball break, then the incoming player has the same options as above and the 8BB is NOT awarded to the breaker. The game is continued on and is scored in the regular manner (no longer an automatic10-0 win). A game CANNOT be won or lost on an "8-ball on the break". If the breaker who made the 8-ball on the break (without scratching) loses the game, they still get credit for the 8-ball break feat.
10. If the player legally breaks the racked balls and does not make any balls, the opponent then shoots, having an open table.
11. If a player jumps an object ball off the table on the break shot, it is a foul, and the incoming player has the option of (1) accepting the table as it sits and shooting or (2) taking the cue ball in hand behind the head string and shooting. In either of the above cases the object ball jumped off the table must be re- spotted on the foot spot.
12. If the 8-ball is jumped off the table on the break it is loss of game.
13. The table is always "open" after the break shot.
The table is always open immediately following the break shot. The table is open when the choice of groups (stripes or solids) has not been determined. When the table is open, it is legal to hit any solid or stripe or the 8ball first in the process of pocketing any called stripe or solid. The choice of stripes or solids is not determined on the break even if balls are made from only one group or both groups. The choice of stripes or solids is only decided after a player legally pockets an object ball after the break.
League play is Call/Ball, Call/Pocket. Obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if they are unsure of what the shooter is attempting. Banks and combination shots are not considered obvious and must be called (let the opponent know) which object ball and the intended pocket, or it is loss of turn. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc., but only which ball is going in what pocket. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
When a player has pocketed all of the balls in their group, they then shoot at the 8-ball. The player must mark the pocket where they are intending to sink the 8-ballwith the patch. The patch must be placed on the table completely within the second diamond on either side of the intended pocket.
1. The patch must be placed on the table completely within the second diamond, on either side of the intended pocket, without the patch touching either second diamond.
2. The player does not have to touch or move the patch if it is already at the intended pocket.
3. If the player misses pocketing the 8-ball and on their next turn, wants to shoot the 8-ball into a different pocket than is marked, they must move the patch to the new pocket that they want to sink the 8-ball in.
4. The patch can touch the chrome part of the pocket or overhang the pocket or cushion, but if the patch is knocked off the table during the shot and the8-ball is made it will be loss of game.
5. The patch must be in place before the shot is taken and cannot be moved after the cue ball is struck. i.e.while the 8-ball is moving.
1. If the shooter inadvertently pockets their opponent’s ball on a legal shot, it remains down, however, if the shooter doesn't legally pocket one of their own balls, they lose their turn.
2. If a player fails to hit the 8-ball while shooting at it, it is a foul and the game continues. When the 8-ball is the legal object ball, a scratch or foul is not a loss of game if the 8-ball is NOT pocketed or jumped off the table.
3. In the event the cue ball or any other ball stops on the edge of a pocket and then falls in because of vibrations, fanning, or stomping of feet etc., it shall be replaced on the edge of the pocket as near as possible to its original position before the interference.
4. Three consecutive fouls by one player is NOT a loss of game.
5. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is loss of game. Any balls jumped off the table will be re-spotted on the foot spot in numerical order.
6. STALEMATED GAME: If, in 3 consecutive turns at the table by each player (6turns total), they purposely foul or scratch and both players agree that attempting to pocket or move an object ball will result in immediate loss of game, then the game will be considered a stalemate. The balls will then be re-racked, and the breaker of the stalemated game will break again.
1. Pocketing the 8-ball when it is not the legal object ball, except on the opening break.
2. Pocketing the 8-ball on the same stroke as the last of your group of balls.
3. Jumping or knocking the 8-ball off the table at any time.
4. Pocketing the 8-ball in any other pocket than the one marked with the patch.
5. Fouling while pocketing the 8-ball in the designated pocket.
6. Third infraction of the slow play rule.
7. Not correctly marking the pocket while pocketing the 8-Ball.
8. If the 8-Ball was sunk during (accidentally and out of turn) and no one notices until the end of the game, the game will be replayed.
9. In the event that a player does any action that results in a loss of game, only the opponent may call loss of game. This must be done before the next shot is taken. In the event that nobody calls the loss of game, the game will continue on. If the8-Ball was sunk during (accidentally and out of turn) and nobody notices until the end of the game, the game will be replayed.
Unless otherwise stated in a specific game rule, a player must cause the cue ball to contact a legal object ball and then either (1) pocket a numbered ball, or (2) cause the cue ball or any ball on the table to contact a cushion. If you are coming off a cushion to hit your object ball, you still must; (1) pocket a numbered ball, or (2) cause the cue ball or any ball on the table to contact a cushion after contact with your object ball.
1. With cue ball in hand, touching any object ball with the cue ball or your hand while placing the cue ball is a foul.
2. When placing the cue ball in position, any forward stroke motion contacting the cue ball with the cue tip will be a foul, if not a legal shot.
3. Intentionally moving or palming an object ball to gain an advantage.
4. Shooting without at least one foot on the floor (Junior League exception).
5. Accidentally moving or touching any ball is not a foul unless: 1) the moved ball is the cue ball or 2) a moved ball makes contact with the cue ball or 3) a moved ball that is jumped off the table or pocketed or causes any ball to be jumped off the table or pocketed. (EXCEPTION TO #3: If the 8-ball is jumped off the table or pocketed it is a loss of game if called by the opponent before the next shot is taken). Only the opponent may replace the ball moved, as closely as possible to its original position, or leave it where it rests. If the shooter replaces the moved ball, it is a foul. However, if you accidentally move an object ball during a shot and it makes contact with the cue ball it is considered a foul.
6. Coaching is a foul. Any member of a team called for coaching will result in a foul on the team member shooting. While the shooter is shooting, the opponent may converse with their team-mates, but as soon as it is their turn to shoot they must return to the table. Players may only ask the opposing captain about rule clarifications.
7. Obvious and verifiable coaching from spectators.
8. Shooting the cue ball into a pocket or off the table.
9. It is a foul when a player scratches on the break or deflects the cue ball prior to hitting the racked balls. The incoming player receives cue ball in hand behind the head string.
10. Failure to execute a legal shot as defined in other sections of this book.
11. Shooting a jump shot over another ball by intentionally scooping the cue stick under the cue ball.
Unintentional scooping as a result of a miss-cue is not a foul. A jump shot executed by striking the cue ball above center is legal.
12. If a ball is frozen to a cushion, (the opposing player must notify the player shooting before the shot) the player must contact the frozen ball and then: (1) pocket the frozen ball, or any other object ball, (2) cause the cue ball to contact a cushion, or (3) drive the frozen ball to another cushion attached to a separate rail, or (4) cause another object ball to contact a cushion. Failure to accomplish one of the four above is a foul.
13. Picking up or shooting the cue ball while any balls are still moving.
14. When the slow play rule is enforced taking longer than one minute between shots.
15. Knocking object balls off the table.
16. Shooting obviously (one ball width) outside the head string after a scratched or jumped cue ball on the break. The opponent is under NO obligation to inform the shooter that they must shoot from behind the head string.
17. Using an illegal cue. Cues must be at least 40 inches long, with a maximum tip width of 15 mm.
18. If your opponent commits a foul, you must ensure that you receive his or her acknowledgement of the foul prior to touching the cue ball, or you have committed a foul (exception: scratching)
Note: If you foul, admit it! This rule is not meant for you to get a ball in hand when you fouled, and an opponent forgets to ask you. The intent of this rule is to prevent opponents from just arbitrarily picking up the cue ball and calling a foul.
1. Only the opponent can call fouls. If any other player calls the foul, it is considered coaching, which is a foul.
2. A player shall stop shooting when a foul is called.
3. Players should be aware that if the shooter is about to take a shot that the opponent thinks will be a foul, they should ask the shooter to stop and request the captains from both teams to observe the shot and the captains will make the call as to whether it is a foul or not. Referees will replace captains in playoffs.
In the event of a foul call, the opposing player receives cue ball in hand anywhere on the table. This means the player can place the cue ball anywhere on the table, and shoot in any direction, except on the break when it must be behind the head string.
1. Striking The Cue Ball. Legal shots require that the cue ball be hit with the cue tip, failure to do so is a foul.
2. Pocketed Balls. A ball is considered as pocketed, if after a legal shot it drops off the bed of the table into the pocket and remains there.
3. Position Of Balls. The position of a ball is judged by where its base (center) rests.
4. Foot On The Floor. It is a foul if a player shoots when at least one foot is not in contact with the floor when the cue ball is struck.
5. Kitchen Defined. The head string is part of the kitchen. If the base of an object ball is dead center on the head string, the ball is not playable. This will apply on a scratched cue ball on the break. Also, the cue ball when being put in play from the kitchen (cue ball behind the head string), may not be placed directly on the head string, it must be behind it.
6. Fouls By Double Hits. If the cue ball and object ball are 1 inch or less apart, the shooter must elevate the butt of the cue 45 degrees up or 45 degrees away and shoot, failure to do so is a foul. Anything over one (1") inch apart, the shooter may shoot with a normal stroke, (with no exaggerated follow through) and the shot will be considered a legal shot. Note: The opponent must inform the shooter of the above situation before the shooter takes their shot or it will be considered a legal shot during league play. During tournament play, referees will be available to make judgements on these calls. Referee’s MUST be called before shot taken.
7. Push Shots. If the cue ball and object ball are touching or nearly touching, the shooter must shoot with the butt of the cue raised at least 45 degrees or at least 45 degrees to the right, or 45 degrees to the left of center from the straight line of the two balls. Failure to do so is a foul. Note: The opponent must inform the shooter of the above situation before the shooter takes their shot or it will be considered a legal shot.
8. Jumped Cue Ball. When a stroke results in the cue ball leaving the playing surface and landing on the floor, the stroke is a foul. The cue ball may leave the playing surface and return, which is not considered a foul.
9. Illegal Jumping Of Ball. Shooting a jump shot over another ball by intentionally scooping the cue stick under the cue ball is a foul. Scooping as a result of an unintentional miss-cue is not a foul, unless the ferrule or cue shaft makes contact with the cue ball in the course of the shot. A jump shot executed by striking the cue ball above centre is legal.
10. Player Responsibility Fouls. The player is responsible for chalk, bridges, files or any other items or equipment they bring to, use at, or causes to approximate the table. If the player drops a piece of chalk or knocks off a mechanical bridge head, for example, they are guilty of a foul should such an object make contact with the cue ball.
11. Balls Jumped Off The Table. Balls coming to rest other than on the bed of the table after a stroke (on the cushion top, rail surface, etc.) are considered jumped balls. Balls may bounce on the cushion tops and rails of the table in play without being jumped balls if they return to the bed of the table under their own power and without touching anything not part of the table. Balls that strike anything not part of the table, such as light fixtures, chalk on the rails and cushion tops, etc., shall be considered jumped balls even though they might return to the bed of the table after contacting items which are not part of the table proper. When a stroke results in the cue ball or any object ball being jumped off the table, the stroke is a foul. All jumped object balls are spotted on the footspot in ascending numerical order.
12. Balls Moving Spontaneously. If a ball shifts, settles, turns or otherwise moves "by itself", the ball shall remain in the position it assumed and play continues. A hanging ball that falls into a pocket "by itself", after being motionless for three seconds or longer shall be placed as closely as possible to its position prior to falling and play shall continue.
13. Spotting Balls. A single ball is placed on the foot spot, if more than one ball is to be spotted, they are placed on the long string beginning on the foot spot and advancing toward the foot rail in ascending numerical order.
14. Jawed Balls. If two or more balls are locked between the jaws or side of the pocket with one suspended in air, the referee shall inspect the balls in position and follow this procedure; they shall visually or physically project each ball directly downward from it's locked position; any ball that, in the referee's judgement, would fall in the pocket, if so moved directly downward, is a pocketed ball, while any ball that would come to rest on the bed of the table is not pocketed. The balls are then placed according to the referee's assessment, and play continues.
15. Non-Player Interference. If the balls are moved (player bumped) such that play is directly affected, by a non-player during the match, the balls moved shall be replaced as near as possible to their original positions prior to the interference, and play will resume with no penalty to the player affected. If the match is being officiated, the referee will replace the balls. The above also applies to "act of God" interference such as earthquake, hurricane, light fixture falling, etc.
16. Object Ball Frozen To The Cushion. If a ball is frozen to a cushion, (the opposing player must notify the player shooting before the shot), the player must contact the frozen ball and then: (1) pocket the frozen ball or any other object ball, (2) cause the cue ball to contact a cushion, (3) drive the frozen ball to another cushion or (4) cause another object ball to contact a cushion. Failure to accomplish one of the four above is a foul.
17. Playing From Behind The String. When a player has the cue ball in hand behind the string (in the kitchen), they must drive the cue ball to a point outside the kitchen before it contacts either a cushion or an object ball. Failure to do so is a foul.
18. Slow Play Rule. Exaggerated slow play will be penalized. Certain times during a game may require extra thought or concentration. However, taking 1 to 3 minutes between shots on a continual basis is not acceptable. If an opponent abuses this rule, stop play. The team captains will assign a player to time your opponent for the rest of the match. After a player has started to be timed, they will be allowed one warning, after that any longer than ONE MINUTE between shots will be a foul. The third infraction after the warning will be loss of game.
19. Scratch. Cue ball pocketed or knocked off the table.
. Safety Shot. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue their turn at the table by declaring "safety" in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious ball, then prior to the shot they must declare a "safety" to their opponent. If this is not done and one of the shooter's object balls is pocketed, the shooter will be required to shoot again. The shooter must insure that the opponents aware that they are playing a safety. You may call a safety and declare your set of balls on an open table.
Q. A player accidently shoots their opponents ball and sinks it and the opponent allows the shooter to continue to shoot until they're on the 8-ball and then calls a foul, what's the call?
A. The opponent should have called the foul when the shooter first sunk one of their balls. Under the Sportsmanship Rules, this is abuse of the rules and the shooter would continue shooting (their correct balls) with no penalty.
Q. A player breaks the balls and sinks 7 solids on the break. Can the player then shoot the 8-ball and win the game or do they have to shoot stripes.
A. The player has made a legal break and should not be penalized by being made to shoot stripes. They are free to attempt to sink the 8-ball and win the game.
Q. A player is shooting the 8-ball and sinks it and an opponent's ball, is it a loss, or win and what's the score? A The shooter wins the game and the opponent gets credit for all their balls down including the ball knocked down by the shooter.
Scoring Definition
1ST
This is accomplished when the breaker does not win the game off the break and the opponent shoots for the first time and sinks all of their seven balls and the 8 ball with less than all 15 balls on the table when they begin shooting. (i.e. the breaker makes a ball on the break and then misses their first shot).
ERO
The only time a player may achieve an ERO (eight ball run out) is on their first approach to the table, including the break, with all 15 balls on the table. If the breaker runs out and wins the game from the break, it is an ERO. These games are normally scored 10-0, however, in the case of say, sinking a solid on the break and choosing the stripes as your object balls your opponent will still receive 1 point for every ball inadvertently potted. Another situation that occurs is one where you accidentally sink an opponent’s ball during the same shot as potting one of your own. An ERO is still available in situations like this, however, your opponent receives 1 (one) point for every one of their balls potted regardless of whether they have actually shot in this game.
In terms of ranking, the ERO is the highest, 1st Attempts second and 8BK third. When marking the above on scoresheets, there must be only one of the above. You can't have an ERO and a 1st Attempt at the same time.
Regular season will be determined in the following manner:
- The team winning the most round points will be League champions.
- In the event that two or more teams have won the same number of round points, the team winning the highest number of games will be League champions. In the event the teams also tie for most games won, total points will decide the champion.
For Team awards you must play 40% of the total games.
At the end of the regular season, all teams will be given the opportunity to compete in their league's play-offs providing each team has met the proper requirements outlined previously under the section named LOCAL PLAY-OFF
ELIGIBILITY. League play-offs will not use handicaps and will follow International Championship rules and eligibility as outlined in the SML Pool League's rule book. Teams must compete in the play-offs to receive prize monies.
PRIZE FUND PAYBACK
Team monies won in the League Playoffs will be available 3 weeks after the final day of Playoffs