Here is a list of many of my completed projects so far, as well as other one's that I helped work on. They're all available to download / buy on the web.
My latest big steam release, the Legend of Kairo is a massive open world kung fu action game where you can brutalize your foes in glorious fashion! Contains a coherent story with cutscenes and boss battles, as well as a unique combo and gore system that leads to about 1-2 hours of play. Can also be played split screen with a friend, and contains lots of cheat codes.
A small game I did as a fun project for school, it's a platformer shoot em up, similar to something like Rolling Thunder. Mainly I wanted to see if the digitized graphics style from the 90s could still work today, and boy they do.
Created this for a game jam initially, but then went on to implement it into Luxodd's arcade systems. The point of the game is to clear out the massive battle ships as quickly as possible while they spew legions of smaller ships to attack you.
One of my earlier unofficial works, punch-out doom is what happens when you take punch-out and put it in the zdoom engine. It got many articles praising it on sites like PC gamer.
Car-toon Chaos is a driving and shooting game that can be played both on PC and in VR. Later on I also implemented multiplayer lobbies, and made the main character a duck. There's lots of goofy powerups like stilts that allow you to dodge rockets.
Another unofficial project I did, CarnEvil VR is a terrifying but fun experience with tons of gore effects like body chunks, gibbing enemies, setting certain limbs ablaze or melting them down. It's also pretty accurate to the arcade original, with a few new features.
While not an official production or even a game, I created a small level editor for Williams classic Smash TV. You can find it here: https://github.com/mcnairrobotics/SmashTV-Editor
Unfortunately, not all of my games can be great successes. Brain Syndrome VR is a somewhat wacky FPS game that can be played both in VR and PC at the same time for local multiplayer. People who played it said was one of the worst games they have ever played, but even so, it led the road for greater things down the line.
Now here's a shitty game. Made mostly as a joke, plunger simulator involves the player plunging toilets throughout various restaurants, eventually facing off against a giant turd monster. Yep.
My first ever steam game, Whack A Rat VR is a simple whack a mole style game where you whack rats on the head to unlock new hammers.
While the movie is not out, or even really known about yet, I was one of the leading contributors on this project throughout the entire process. During filming, I was one of the key grips, helped setup lights and scenes, carried around the camera equipment from set locations, and was an extra in a few scenes. After filming wrapped, I was an assistant editor tasked with making the movie more coherent, and well, editing the entire movie. During the conversion process from Premier to Davinci the sound got messed up, so I also was responsible for going back and making sure every scene was synced correctly.
Looking at Cheellos voxel doom, I wanted to combine the graphics of that with the gameplay and extra features of brutal doom.
I also created Doom Freeroam pack, which takes the original doom levels and combines them into open hub maps.
Working with Team Raycast, previously a team of Wolf 3D modders, I led them to create Batman Rogue City, a combined effort of Ozymandias, Doom Jedi, and myself.
Later on I also made an updated version of the Batman doom mod from the 90s, using some of the same mechanics we crafted in this mod.
On my youtube channel you can find other mods that have never been released. At one point I was working on a giant mod which would've had characters from marvel, mortal kombat, star wars, and dc all packed together, but I never ended up releasing it.
Besides just doom mods though, there are other projects I haven't finished such as double dragon in unity, a lightgun game prototype for retro shooter, and a few others.