*A limited number of iPads are available to borrow from SMCOE.
Everyday Heroes from Sesame Street (Song ends at 1:40)
The Plan Song from Helpsters (Song ends at 0:37)
Pair Programming from Code.org (May be too advanced for Kinders)
K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem.
K-2.AP.14 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
K-2.AP.17 Describe the steps taken and choices made during the iterative process of program development.
Put yourself and your partner into Scratch Jr. and record your voice. When someone taps your character, it tells them why you're an Everyday Hero!
Learn to use Scratch Jr.
Start a new project
Add characters
Record your voice
Code is instructions for the character
"When I tap you, play a sound"
Animation means making your characters move or change. The video shows two different types of animation: sequence (one after another) and parallel (two at the same time.) Can you use the blue and purple blocks to make your characters move?
Add animation to your project
Each character has its own code.
Order matters!
"When I tap you, get bigger, play a sound, get smaller."
"When I tap you, play a sound AND When I tap you, jump around."
Can you make your characters fly? Remember to start with a plan! You'll need to choose the right blocks and put them in the right order.
This one is up to you! What does flying look like? What happens first? What happens next? Make a plan, then try and try until it looks just right!
Here's one possible solution:
Turn your interactive app into a fully automated animation with messages!
Add cause and effect to your project.
Send a message to say when it's the next character's turn.
Receive a message to know when to start.
"When I tap you, play a sound, then send a message."
"When you get a message, play a sound."