Here is a list of our updates:
11/8/16
Been awhile, but I'm back. Sort of. I'm just developing and trying to work on the previous work that I've done. I'm gonna work more on the story line and make it come to life. For the past few days I've been trying to understand my story line because I really did forget what it was about. I had it written down in a file, but that file is now gone. My movement is still very choppy and I don't seem to understand why that is.
10/24/15
Played with someone new today on the server. Windows10 has made Ody very choppy and gave it horrible frame rate. I did some tests with this guy. My movement is only choppy on my screen, he doesn't see it and I don't see him being that choppy. Undead Castle was nerfed down and is now more accessible to those with the best PK default gear.(Default PK gear can be found in Blue/Red Team trade section)
7/3/15
Had some trouble getting the server up. I'm connected to the internet in a complex way now. Ended up taking a few days to get port forwarding to work, but it's finally done. Since a new version is coming out I think I'm going to work on it some more and hopefully make a major update.
6/27/15
Motivated to develop some more. I apologize for the on and off development I've been busy with competing in Call of Duty.
4/21/15
Added in some magic for rogue's and Mage's. We got a ton of new players on today. Attempt at getting a Pk session going, but everyone got on at the wrong time. We saw Fate (knightmage) basically solo ruins, so that gotta be patched up. Fate begins to solo Ruins / / / The end result!
4/20/15
Did some work on the PK maps making it almost perfect! About 50/60 maps are detailed and look good. Lets try and get some players to Pk with and run the new quest!
4/19/15
New Undead quest was made today due to popular demand! Justin, the first man to purchase something from the "store"! Many items and magic have been made.
4/18/15
Magic is working thanks to Jay. He came in clutch and helped fix it. He also helped me organize the client folder so it's not as big of a mess as it used to be. New update: Released patch 1.2.1.5
4/17/15
Skilling isn't as much of a spam anymore. Did some changes on the main menu. Released patch 1.1.0.4. Lets let some kids know that the server will be 24/7 starting 4/18/15 - 4/27/15
Today was pretty successful we got about 6 players on, ran some quests, and talked. First night of the release has been great except for the fact that magic is only working for gods. Trying to get this fixed I asked some people for help and no one has any idea what's going on. I'll try and have it fixed by tomorrow if its possible.
4/14/15
I've got a few spells working fine. Tomorrow I plan on working on getting guild halls to work along with the Blue and Red Teams
3/26/15
Yujan Castle quest is 75% done. Once it is 100% finished I will start to work on the details of the quest! It's looking freaking amazing so far!
3/15/15
So I've been logging in every now and then, but I haven't been getting any work done. I decided to make an update video of the server and hopefully that video will be an interest for some people! I have also included a dependencies folder in the downloads section for those who are having troubles!
12/22/14
Back up for some editing! Thanks to Jaron who helped me fix the dumbest mistake I made. I thought I lost all of it, but got it back! Working on the story and releasing a temporary client for some people.
------------Server is messed up due to my registry error... Stopping development for a while----------------------
10/12/14
Currently working on a huge story that will be a mini quest throughout the whole game. So far looks pretty cool and futuristic. Thinking about making single player mode if multiplayer goes well.
9/27/14
I now have an updater. Just going to do a bit more developing on the game and I will release it.
9/26/14
I am back to the development with a new interface! Updated the site a bit. Added in a new weapon and I plan on doing some artwork tonight.
8/24/14
Download link removed. I am currently just waiting on a few things before I get back to work on the server. It could take a while.
8/17/14
I added in the new things right now even though I'm not home yet. Used my local version. Imported server.dat and other info into my updates code and it looks good, no errors so far or any problems. I will be adding in a new updated link since I don't have an updater yet, GET ONE ASAP.
8/15/14
I decided to work on a few things today on a new code and client. I've made a lot of new things which will be added onto the client once I get home.
7/16/14
Server is going to be offline until Aug 22 then I will start letting players know that we are alive.(Most of these are note to self \/) - 60 something maps so far, still need detail on about 45
7/3/14
Worked on the server for about 4 hours Up at 3AM and I have gotten LOTS of scripts ready(Included magic scripts, tiles and more) Currently working on the guilds/PK within the teams. You can now log in for about 16 maps to PK and use 1 quest. The client has been released and is ready to be downloaded! (check the downloads) DAY: So mapping has been progressed and scripting also. Found a small script bug with the Adrenaline spell but it doesn't seem to hard to fix.
7/2/14
Decided to move very fast in order to getting couple scripts and maps done
6/30/14
Server is up we begin mapping
UPDATE: Total of about 25 maps
<<<6/29/14
-Got server together
-website was started
-Got ideas organized
6/7/14
FYI: I just wanna state that back in the first few days of September I didn't even know what scripting was. Then I got interested researched and now I know some basic things. So don't expect too much, but expect a lot of improvement.