Arms and Armor
Weapons
* requires 3 combat turns to load
** use second number when using weapon with two hands
*** use first number on first round of combat only
**** does no damage, but traps target in weapon's jaws
# Especially effective against mounted attackers; each hit has a 10% chance of unseating a mounted victim.
g = gold; s = silver; b = bronze
Weapons of Desperation or Circumstance
Items grabbed up to be used as improvised weapons in a brawl can be roughly grouped into a few broad categories:
Armor
Protection and cost given are for steel or iron armor. For bronze armor, reduce protection by 1 point and cost by 50%.
+ A spiked shield used to Bash (see Combat) knocks down the opponent on an acceptable through heroic result. The Bash also inflicts damage equal to the basher's strength bonus, if any. A failure on a bash means that the opponent has entangled the shield and torn it from the user's grasp.
Glossary
Some of the more obscure weapon and armor names are defined below:
Arbalest
A heavy crossbow
Armet
A large helmet that covers the entire head
Basinet
A helmet with no face covering
Bishop's Mantle
A large coat of mail
Brigandine
A leather coat with leather plates sewn onto it
Cinquesda
A shord, very broad-bladed sword
Coif
A hood of mail
Falchion
A heavy-bladed, slightly curved sword
Francisca
A throwing axe
Greaves
Armor plates that protect the thighs
Holy Water Sprinkler
A spiked mace
Jack
A padded leather jacket
Katar
A "punch" dagger; one whose grip is perpendicular to the blade
Man-catcher
Any of a variety of polearms designed to grasp a person without causing injury
Tassets
A kilt or skirt of overlapping metal plates
Tiger Claw
Short spikes or blades that protrude from four conjoined finger rings
Chanfron
Face protection for a horse
Crupper
Armor for a horse's rump
Peytral
Protection for a horse's chest