Info
Crimson Engine
Main Features:
API Agnostic - Supports both OpenGL / DirectX
Dynamic Lights (PPL)
Shadows (Shadow Mapping)
Animation Controller of Skeleton based characters (MD5)
Full support for Post-Processing effect - basic and more complex chained ones as well. For example - Depth Of Field, Bloom, Heat Haze.
Custom material system that supports all of the above
BSP/Portal Culling (q3bsp/ proc)
Resources Garbage Collection (SmartPointers+Ref-Count system)
Netplay - Allowing multi fights over network.
Particle Systems - Supporting easy to write particle system scripts.
3D Sound (using FMod).
Engine Update - 25 April 2007
Added quite a bunch of stuff since last Update :)
NetPlay is working well, added Particle Systems, added 3D sound (using FMod).
Things are looking good, seems like publishing of the game will be as planned, in the end of my final uni semester :D
Engine Update - 04 March2007
finally had some time to work on networking, added quite a bunch of stuff.
most of networking is basically working, i still need to fine tune it and add stuff like UDP hole punching and compress sent data, but it's looking quite good so far :)