Following is a list of magical powers. Each practitioner of magic accesses different powers, but there are many areas of overlap, so I list them all in the one spot.
All powers have the following basic attributes:
Domain: area of magic that will have access to the power, Arcane, Divine, Shaman.
Class: the type of spell.
Method: BodyTouch or Touch, range may be increased by adjusting the rank of the spell and generating Targeting Factors (TF).
Effective: OneUse, most spells work once per casting.
Active: Event or Instant, the duration of the powers effects.
Targets: self or others. If it is others it will require TFs, a power may come with TFs or they can be generated.
Restrictions: any inherent restrictions on the power.
Rank: the base rank of the spell.
Description: description of the spell.
Special successes: uses for special successes, by default these can be used to reduce Drain.
Common Special Success Powers:
Reduce drain cost
Increase spell parameters
Spells that have a physical manifestation will appear in various shapes and sizes. Most commonly they will effect a single target with Touch range. To improve the range of targets will make the spell more difficult to cast.
Target Factors.
A base level spell will target one single object with Touch or BodyTouch range. Touch and BodyTouch can only target a single opponent.
Extra successes can be used to modify the spell in various ways. The simplest form of modification is range, which costs an extra success. A ranged spell, successfully cast, always hits its targets. The targets can make attempts to avoid being hit by dodging etc.
Ranged targeting options and the costs in casting successes are as follows:
1 (or Size): thrown at a single target (whether in a group or not)
2 (or Size+1): thrown to target a Group
10: thrown to target a normal sized Zone.
1: create a link to another target
1: make a spell ranged-Fired.
1: Remove an individual from a group target.
9: add an adjacent zone for a zone based spell, link required.
Targetting & Defending
To target an opponent you must allocate successes to the attack, which can be countered by defence successes. These are the same successes that generate the spell, the caster must chose the balance.
If a Touch or BodyTouch attack is used against a single opponent then a successful defence prevents contact and the spell fails. If a ranged attack is made then a successful defence means it misses.
If a ranged attack is used against a Group then each target must defend individually, and where they do so the attack has no effect against them.