Professional
Please visit codervij.github.io/ to checkout my portfolio
Created code base for the entire constructional element in the game
Laid out the entire game logic pertaining to metric system ie currency, life, blitz collection etc.
Part of Design Team to decide the overall structure and monetization for the game
Handling the overall production for the game and making sure all the milestones were met
Delegating task to programmers, artist and designers.
Job Profile: Game Programmer / Game Designer
Company: Medha Edutainment Pvt Ltd (www.medhaedutainment.com)
Itunes Link: https://itunes.apple.com/in/app/krishna-run/id843708678?mt=8
PlayStore Link: https://play.google.com/store/apps/details?id=com.medhaedu.krishnarun&hl=en
Platform : iOS, Android
Technology: C#, Unity3D
Responsibility:
Complete Game-play integration
UI functionality (Custom - build)
Designed Boss Fight, player mechanics, animation sequence etc
Social integration Google Play service, Cloud, Facebook, Gamecentre, Push Notification etc
Job Profile: Game Programmer
Company: Medha Edutainment Pvt Ltd (www.medhaedutainment.com)
Itunes Link: https://itunes.apple.com/in/app/maya-3-fold-reality/id598517170?mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Special effect
Bug Fixes
Working with exisiting game code
Game Centre Integration, Admob integration
Gameplay
Job Profile: Graduate Programmer
Company: Big Bit Ltd (http://www.bigbit.co.uk/)
Itunes Link: https://itunes.apple.com/us/app/imaginext-apptivity-fortress/id625332090?mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Gameplay
Integrated full game-play for Four modes : Battle Arena, Knight's Room, Archer's Room, Wizards Room
Integrated interactive objects like chandelier, books, etc
Bug Fixes
Working with existing game code
Audio Integration
Job Profile: Graduate Programmer
Company: Big Bit Ltd (http://www.bigbit.co.uk/)
Itunes Link: https://itunes.apple.com/us/app/little-people-apptivity-barnyard/id625331207?mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Gameplay
Integrated full game-play for three modes : Sorting, Letter Matching, Planting
Integrated interactive animals where player can brush and feed them, then tuck them in when time for bed. Also in-cooperated functionality
for baby animals to follow there parents.
Bug Fixes
Working with existing game code
Audio Integration
Job Profile: Graduate Programmer
Company: Big Bit Ltd (http://www.bigbit.co.uk/)
Itunes Link: http://itunes.apple.com/gb/app/apptivity-hot-wheels/id513292721?mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Audio integration
Bug Fixes
Working with existing game code
Testing and porting for iPhone
Localisation
Job Profile: Graduate Programmer
Company: Big Bit Ltd (http://www.bigbit.co.uk/)
Itunes Link: http://itunes.apple.com/us/app/apptivity-wwe-rumblers/id531810505?ls=1&mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Audio integration
Bug Fixes
Working with existing game code
Game Centre Integration
Gameplay
Job Profile: Graduate Programmer
Company: Big Bit Ltd (http://www.bigbit.co.uk/)
Itunes Link: http://itunes.apple.com/us/app/apptivity-batman/id531811691?mt=8
Platform : iPad
Technology: C#, Unity3D
Responsibility:
Audio integration
Bug Fixes
Working with existing game code
Game Centre Integration, achievement functionality
Gameplay functionality
Localisation
Drag me Home (Game )
Job Profile: Freelance Programmer
Company: Zimmdot LLC (http://zimmdot.com/)
Itunes Link: http://itunes.apple.com/gb/app/drag-me-home/id335504406?mt=8
Platform: iPhone
Technology: SFML, C/C++
Responsibility:
Develop game code and work with existing engine code.
Complete all task and document source code.
Xpofairs (3d Simulation)
Website: ( http://www.xpofairs.com/)
Was part of development of an online 3D virtual trade show while working with Aurona Technologies.
Xpofairs host live, interactive 3d world where the people can get a feel of real time experience of visiting a trade show.
Job Profile: Trainee Game Programmer
Company: Aurona Technologies
Working Scale: One year
Platform: PC
Technology: Torque Game Engine, Irrlicht, C/C++
Responsibility:
Handling Graphical User Interface,
Working with existing code base etc.
Co-ordinating with other programmers