Demo Reels

Demo Reel-1 (2005)

Demo Reel-2 (2007)

Demo Reel-1 breakdown:

Heroes of Annihilated Empires” (part-1) 2004-2005

GSC Game World

Game Video

Position: Texture artist, concept artist, compositor

Software: Photoshop, DeepPaint3D, Shake

Contribution: tower texturing, castle texturing (partially), 2D city on background drawing

Contribution: hero’s armour, helmet and horn texturing

Helmets, bows, flags, castle, landscape texturing

Contribution: hero’s armour (except shield) and castle texturing

Contribution: concept design (partially). Landscape and sky texturing

Contribution: texturing (partially). Additional concept and compositing

Contribution: texturing

Contribution: concept design (partially). Sky, rider texturing

Contribution: texturing

Heroes of Annihilated Empires” (part-2) 2005

GSC Game World

Game Video

Position: Texture artist, concept artist, compositor

Software: Photoshop, DeepPaint3D, Shake, Maya

Contribution: concept design, environment texturing and compositing (partially), clouds animation

Contribution: concept design, environment texturing and compositing (except for the motion trails),

airplane texturing, clouds animation

Contribution: concept design (partially), environment texturing, airplane texturing

Mr. Dune Likes Oranges” 2002

Music Video for RandomajestiQ

Position: Director, modeler, animator, compositor etc

Software: 3DSMax, AfterFX, Photoshop

Completely video design

Maziacs”, “La-Ra”, “Eidolon”, “Terramex”, “Stranger” 2001-2002

Video art projects

Position: Director, modeler, animator, compositor etc

Software: 3DSMax, AfterFX, Photoshop

Completely video design

Demo Reel-2 breakdown:

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Heroes of Annihilated Empires” (part-2,3) 2006

GSC Game World

Game Video

Position: compositor, concept artist, texture artist

Software: Shake, Fusion, Photoshop, DeepPaint3D, Maya

Contribution: compositing, sky and environment texturing and compositing, clouds animation,

volumetric light, lightnings, light fx's

Contribution: compositing, sky and environment, foam&isles texturing

Contribution: compositing, sky and environment, magic lights & fx's

Contribution: compositing, sky and environment texturing and compositing, clouds animation

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Crime Craft” 2007

Vogster Entertainment

Game promo video (engine-based render)

Position: compositor, texture artist

Software: Shake, Photoshop, DeepPaint3D, UnrealEditor

Contribution: compositing, texturing (partially)

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Chuma”, “Moloko” 2008-2009

Short movies.

Position: photographer, artist, td, etc

Equipment: camcorder Sony HDR FX-1E

Software: Shake, Edius

Directed, photographed, CG-postprocessed

Photographed, CG-postprocessed

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