Demo Reels
Demo Reel-1 (2005)
Demo Reel-2 (2007)
Demo Reel-1 breakdown:
“Heroes of Annihilated Empires” (part-1) 2004-2005
GSC Game World
Game Video
Position: Texture artist, concept artist, compositor
Software: Photoshop, DeepPaint3D, Shake
Contribution: tower texturing, castle texturing (partially), 2D city on background drawing
Contribution: hero’s armour, helmet and horn texturing
Helmets, bows, flags, castle, landscape texturing
Contribution: hero’s armour (except shield) and castle texturing
Contribution: concept design (partially). Landscape and sky texturing
Contribution: texturing (partially). Additional concept and compositing
Contribution: texturing
Contribution: concept design (partially). Sky, rider texturing
Contribution: texturing
“Heroes of Annihilated Empires” (part-2) 2005
GSC Game World
Game Video
Position: Texture artist, concept artist, compositor
Software: Photoshop, DeepPaint3D, Shake, Maya
Contribution: concept design, environment texturing and compositing (partially), clouds animation
Contribution: concept design, environment texturing and compositing (except for the motion trails),
airplane texturing, clouds animation
Contribution: concept design (partially), environment texturing, airplane texturing
“Mr. Dune Likes Oranges” 2002
Music Video for RandomajestiQ
Position: Director, modeler, animator, compositor etc
Software: 3DSMax, AfterFX, Photoshop
Completely video design
“Maziacs”, “La-Ra”, “Eidolon”, “Terramex”, “Stranger” 2001-2002
Video art projects
Position: Director, modeler, animator, compositor etc
Software: 3DSMax, AfterFX, Photoshop
Completely video design
Demo Reel-2 breakdown:
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“Heroes of Annihilated Empires” (part-2,3) 2006
GSC Game World
Game Video
Position: compositor, concept artist, texture artist
Software: Shake, Fusion, Photoshop, DeepPaint3D, Maya
Contribution: compositing, sky and environment texturing and compositing, clouds animation,
volumetric light, lightnings, light fx's
Contribution: compositing, sky and environment, foam&isles texturing
Contribution: compositing, sky and environment, magic lights & fx's
Contribution: compositing, sky and environment texturing and compositing, clouds animation
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“Crime Craft” 2007
Vogster Entertainment
Game promo video (engine-based render)
Position: compositor, texture artist
Software: Shake, Photoshop, DeepPaint3D, UnrealEditor
Contribution: compositing, texturing (partially)
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“Chuma”, “Moloko” 2008-2009
Short movies.
Position: photographer, artist, td, etc
Equipment: camcorder Sony HDR FX-1E
Software: Shake, Edius
Directed, photographed, CG-postprocessed
Photographed, CG-postprocessed
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