Stephen Guy (University of Minnesota, Twin Cities)
Nuria Pelechano (University Politecnica de Catalunya)
Ludovic Hoyet (Inria)
Rahul Narain (Indian Institute of Technology Delhi)
Jan Allbeck (George Mason University)
Panayiotis Charalambous (Cyprus Institute)
Workshop Chairs
Ming Lin (University of Maryland): Ming Lin received her Ph.D. in EECS from the University of California, Berkeley. She is currently Chair of the University of Maryland’s Department of Computer Science. She received several honors, nine best-paper awards, Best Course Notes in SIGGRAPH 2007, and 2010 IEEE VGTC Technical Achievement Award. She is a Fellow of ACM and IEEE. She has authored over 240 refereed publications in physically-based modeling, sound and haptic rendering, robotics, and geometric computing. She has served as the conference and program chair and a steering committee member of over 25 international conferences. She is also the Editor-in-Chief of IEEE TVCG and guest editor of over a dozen of journals and magazines. She has given many invited lectures and keynotes at SIGGRAPH and other international conferences.
Anne-Hélène Olivier (Univ. Rennes): Anne-Hélène Olivier is an associate professor in the M2S laboratory, at the University of Rennes 2, France, and a member of the MimeTIC team at Inria. She received her PhD in Sports Sciences (Biomechanics) in 2008, from the University of Rennes 2, France. Her research interests include the analysis and modeling of human walking and of interactions between people, from a biomechanical and perception-action point of views. One main experimental approach of her research is the use of virtual reality to deeply investigate interactions between walkers, such as an interaction between an individual and a crowd.
Julien Pettré (Inria): Julien Pettré is « Chargé de Recherche » at Inria-IRISA since 2006. He received B.S., M.S. and Ph.D. degrees in Mechanical Engineering and Computer Science in 1998, 2000 and 2003. Prior to joining the Bunraku team at IRISA, he was postdoctoral fellow at the EPFL-VRlab of Pr. D. Thalmann. His research interests include robotics and computer graphics. His works focused on motion planning for virtual humans: locomotion, manipulation and crowd navigation planning.