Ah, so we cruise back to the docks, and this handy boat guy offers to take us to Bremerton. Most excellent!
Interestingly enough, if you haven't bought any ice from the ice man, the boat guy complains that he can't go to Bremerton because there are mermaids in the water. Suddenly our little event from earlier makes marginally more sense.
...Wait a second, did he say dragons?
1,000 nuyen well spent on a rather scenic boat ride.
And they weren't kidding when they said this place was decrepit... This is definitely the leftover bones of a ship. Look at the hole in this thing!
So we work our way up to the top of this ship and lo and behold this dog here leaves behind a dog tag. Surely our spirit guide will be interested in this trinket.
Remember that crowbar we picked up at the Rust Stilletos hideout? You know, the one that any normal person would have discarded because of the ridiculous amount of extra weight? Well, finally you need it -- to bust open this rusted shut door of the ship.
Time to start working our way through the bones of this ship. There sure a lot of bad guys holed up in this wrecked hunk of junk.
Most excellent. We get to the bottom of the first winding staircase, and we find ourselves a safe with a detonator inside! This should work great with those explosives we found on the docks earlier.
Really? Somebody left a BROKEN bottle of toxic dissolver in the safe... What the heck?
I'm starting to get a very X-Files vibe from this ship... A sort of Dod Kalm...
Two for the price of one.
We had a coupon.
Yes, we left Bremerton just to come back and get those two spells. But apparently we are still missing the components to get the third one here.
[Editor's Note: I skipped over the part where I picked up a toxic water left behind by a toxic ooze I killed back at Bremerton. You will need that to attain the invisibility spell.]
Make sure to spend that hard earned karma wisely (because unlike on gamefaqs and reddit, this karma is actually worth something). Then it is time to get back to the ship, mateys!
Okay, I just came down another spiral stairway, and ran into this room full of people just waiting to whoop my ass. Just in the time it took me to enter, be startled, and leave, they took out a massive chunk of my health bar.
Clearly, there has got to be a better way to handle this situation.
Ah, now there we go! Just flip all of these handy switches to shut the airlock door and flood the room with seawater.
Just be sure to act as innocent as Casey Jones running the compactor on a garbage truck. And don't mind all of that screaming.
So open the airlock door, and come back into the room. With your enemies all defeated, feel free to set your time bomb (remember those explosives + detonator from earlier?) on the safe and then stand the hell back.
No, seriously, stand back. This explosion will wreck you otherwise.
Wow, that's an oddly specific (and improbable) item to hide in a safe. Another damn bottle of toxic dissolver, which at least this time it isn't broken... As opposed to important things like large stacks of money or useful firearms!
Seriously, when I open a safe that takes this much effort, I expect to be rewarded with big dakka! Or mass quantities of nuyen with which to afford said big dakka!
Wind your way through the ship, stopping to use your handy toxic dissolver on these annoying critters. And make sure to watch out for the mines in this room (there is a switch in the ship that you must hit so you can avoid this danger).
Now we are ready to take this portal to the next dimension!
And we come through The Jester's Portal right in to Dimension X, and we find ourselves face to face with a Naga. Kill it with fire!
Yes, those are bubble piles. Shoot them to quiet them down, because they are annoying and damaging to get past otherwise.
For the record, the only cool bubble monster was Foomy from Lufia II: Rise of the Sinistrals.
Uh-oh, as soon as we enter this room, the battle music starts... That's never a good sign.
Holy crap this boss is insane! These blue powerballs completely destroy you and your runners. So start shooting away at The Jester, and spread your runners out so he doesn't nail everybody with his blue powerballs.
Once you have sufficiently damaged him, he will taunt you.
So, give up your shooting for now, and try talking to him...
The ten bonus points of awesome he would get is immediately undone by calling himself the razorblade man. That's right up there with nonsense hardcore phrases like "The Edge is gonna cut you!".
So, when you've had enough of chatting with this braggart, mention the name Laughlyn to him.
Wow, we totally just got a Wilhelm out of The Jester Spirit...
After all that, let's talk with him again.
He who controls the spice controls the universe.
The spice must flow.
Okay, so he says he'll make an appearance if we summon him at this Drake fellow's lair? Awesome.
But all this talk of volcanoes gives me the heebie-jeebies.
Excellent; glad that is all over. So let's pick up The Mask and boogie.
Walk through the handy portal that drops down from above, and find yourself firmly back on the solid wooden planking of Seattle's docks. Saves us from a lot of needless backtracking, eh?
Everything seems to point towards us mounting an assault on this Drake fellow, but at this time we seem a little low on karma and nuyen to try and break through the wall right now.
If only there was an easy way to make money...