No better way to start your day than a delicious bowl of wax fruit chased down with some fruit drinks.
In fact, despite both items saying "fruit", I am sure the labels read that they contain 0% fruit juice.
Oh, a film development room. Only handy for Michael.
[Editor's note: Michael was the first character I figured out how to beat the game with, actually, by doing the development of Ed's plans on the roll of film. I believe Wendy's re-written manuscript was the last one I ever got.]
This is some tasteful wallpaper... Blech.
And what's behind door number one...
Oooh, a dime!
Ah, the poster for the meteor police. I'm not sure how you dial in numbers on a radio, but it doesn't seem to matter at this point since this crazy contraption doesn't seem to work at this time.
Dunt cry spoderman. And don't mind us as we steal this handy Yellow Key off the wall in your room...
Seriously though, this guy is amazingly down on life. But the fact that he's a giant green talking tentacle seems to be overriding that as I am on the verge of screaming in terror rather than pretend to be a psychiatrist.
I uhhh... Yeah, I'm not sure what you ate qualifies as food.
It was a bowl of wax coupled with artificially dyed sugar water containing 0% juice. If I ate that, I'd probably be depressed to. And probably wind up with an internal blockage...
Whew, you gotta watch out for Nurse Edna. That crazy lady will give chase.
I mean, what does she think she's doing, chasing after people that have broken into her own house!?
And behind door number 3 we find... Weird Ed.
Dear lord, he's going to talk me to death.
So he talks my ear off and then throws me in the dungeon.
Oh look, Dave's already down here. Sleeping on the job, apparently.
So if Dave pushes this loose brick, Razor can escape through the dungeon door, through the breaker room, and head back upstairs to continue snooping around up there.
Have no fear, we'll come back and check out the breaker room later.
So we run across a sarcophagus and a hunk-o-matic machine.
Silly Edison family, do you even lift?
We need to use this machine twice so we are buff enough to open the rusty grating out front (and I believe the garage door out back, as well).
This house just keeps getting better and better. There's a dead guy in the shower and a creepy CALL EDNA message scrawled on the wall.
[Editor's note: Another piece of censorship at work here, originally the message on the shower wall was supposed to read more along the lines of "for a good time, Edna: ####" instead of this tamer version.]
Okay, we've got a typewriter and a hatch... MacGuyver, what can you make for us?
And if you use the Paint Remover on the paint blotch, you find... A hidden doorway!
Just be careful because it is very easy to waste your paint remover by accident on other stuff.
A wild cutscene appeared!
Wow. Ed is a momma's boy and Dr. Fred is a... Zombie? It would explain why the whole family looks pale blue, at any rate (or vampirism, perhaps).
And Nurse Edna is obviously still in high school.
Busy either guarding the fridge, putting teenagers in the dungeon, or just chilling in her room... Yep, definitely a VERY busy person.
And we get back to the attic room beyond the new door we just discovered, just as the doorbell rings...
A key point of note here -- always get the stamps THEN pick up the package. They'll be quite useful for Razor, Syd, and Wendy's characters.
Loot Ed's room. You'll find a hamster in the center of the room, and underneath that a card key. If you smash his piggy bank you can also steal 3 dimes.
And when he catches you, give him his hamster back, and he'll let you go... This time...
[Editor's note: Don't forget that Razor is one of the few characters that can microwave the hamster. Just remember that if you do this and you return the body to Weird Ed, he will kill off your character. Also, please don't ever microwave a real live hamster. It's not cool.]
As long as Ed does not get his package, you can use the doorbell to draw him out of his room as much as you want. It's quite fun.
Also, notice the lovely X-Wing model on the ceiling? Ah, Lucasarts... Not sure what the other flying model is of, though.
Okay, now that all of the action in the house has settled down, we return to the attic room we discovered and turn on a light. And... Wow, this is quite trashy. Also, there's some broken wires here on the wall, but touching them seems to be a bad thing. Only Bernard has the skills to fix this problem.
Now that we have fully explored the upstairs, I am going to go get caught by Nurse Edna or Weird Ed so I can go visit The Dungeon again.
Well, that was fairly fast. Also, it's a good time to note that you shouldn't leave characters in the path to the dungeon or the front door in case Nurse Edna or Weird Ed are taking somebody down there, or if the latter character is going for cheese or the doorbell. Because they'll snag any loose kids along the way and throw them in the dungeon as well. So when you switch characters, try to park them in a side room somewhere out of harm's way.