Note
Requires XNA Game Studio 3.1 to run. This program was written in C#.
Comments
The application allows simple manipulation of multiple image data for prototyping the look of a graphical user interface. It was originally intended to be used for a video game project, but did not end up being used. It features inter-process communication among 2 applications: the GUI and the XNA game executable. The XNA game executable displays the image, while the GUI is used to manipulate the image. The GUI is relatively intuitive, with a tree diagram on the upper-right of the GUI. The nodes can be expanded or right-clicked for available actions. And the "File" menu at the top of the application allows saving and loading through XML files.
Other Notes - The (animation) frame rate property of an image must be between 0 and 1.