Referències
Quick Overview of Learning Design
James Dalziel et al The Larnaca Declaration on Learning Design. 2012.URL
Yishay Mor, Brock Craft, and Davinia Hernández-Leo. Editorial: The art and science of learning design. Research in Learning Technology, (21)2013. URL
Gráinne Conole, Simon Cross, Andrew Brasher, Martin Weller, Stewart Nixon, and Paul Clark. A learning design methodology to foster and support creativity in design. Proceedings of the 6th International Conference on Networked Learning NLC'08, 46-53, 2008. URL
Rob Koper, and Bill Olivier. Representing the Learning Design of Units of Learning. Educational Technology & Society, (7)3:97-111, 2004.
Annette Diefenthaler, Adam Geremia, Ellen Sitkin, Sarah Soffer, Sandy Speicher, Jackie Steck, Karen Fierst, Patrick Murray, Michael Schurr, and Dominic Randolph. Design Thinking for Educators. 2011.URL
About the Learning Design Studio
Yishay Mor, and Orit Mogilevsky. The Learning Design Studio: Collaborative Design Inquiry as Teachers' Professional Development. Research in Learning Technology, (21)2013. URL
Yishay Mor, and Orit Mogilevsky. Learning design studio: educational practice as design inquiry of learning. Scaling up Learning for Sustained Impact, (8095):233-245, Springer, Berlin Heidelberg, 2013.
More about Learning Design
The learning design grid's collection of tools and resources on learning design
Yishay Mor. SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios, Narratives and Patterns. In Rosemary Luckin, Peter Goodyear, Barbara Grabowski, Sadhana Puntambekar, Niall Winters, and Joshua Underwood (Eds.), Handbook of Design in Educational Technology, 189-200, Routledge, 2013. URL
Rosemary Luckin. The learner centric ecology of resources: A framework for using technology to scaffold learning. Computers & Education, (50)2:449-462, Elsevier, 2008. URL
P. Goodyear, L. Markauskaite, and Y. Kali. Learning design, design contexts and pedagogical knowledge-in-pieces. Proceedings of The Future of Learning Design Conference, 13-19, 2010. URL
And some general thoughts about design
Bruno Latour. A Cautious Prometheus? A Few Steps Toward a Philosophy of Design with Special Attention to Peter Sloterdijk. In Jonathn Glynne Fiona Hackne, and Viv Minto (Eds.), Proceedings of the 2008 Annual International Conference of the Design History Society, 2-10, Universal Publishers, Florida, 2008. URL
Nigel Cross. Designerly ways of knowing. Design studies, (3)4:221-227, Elsevier, 1982. URL
Donaled A. Schön. The reflective practitioner: How professionals think in action. (5126)Basic Books, 1984. URL
Tim Brown, (2008), 'Design thinking', Harvard business review 86 (6) , 84. URL
Sobre Personas
Get familiar with the “personas” concept and start thinking on your own user archetypes.
Are you familiar with "personas"?, have a look at the following links:
The learning design grid has a brief introduction to Personas in Learning Design: http://www.ld-grid.org/resources/representations-and-languages/personas.
The Interaction Design Foundation has a good introduction to Personas: https://www.interaction-design.org/encyclopedia/personas.html.
What personas are and how they work: http://www.smashingmagazine.com/2014/08/06/a-closer-look-at-personas-part-1/
Here are a couple of resources to learn about different "personas":
Personas in education from the Fluid Design Handbook: http://wiki.fluidproject.org/display/fluid/Personas
The personas created during the OLDS MOOC: http://cloudworks.ac.uk/cloudscape/view/2910
At the UOC we have created the 2 personas that represent our students. Watch the video:
A Google mantra: Focus on the user and all else will follow (http://www.google.com/about/company/philosophy/). Do the same with your students! Focus on their needs, expectations and limitations when designing their learning experiences.
About Personas
Jonathan Grudin John Pruitt, Jonathan Grudin John Pruitt. Personas, Participatory Design and Product Development: An Infrastructure for Engagement
Nielsen, L. (2013), Personas, The Encyclopedia of Human-Computer Interaction, 2nd Ed., The Interaction Design Foundation , Aarhus, Denmark. http://www.interaction-design.org/encyclopedia/personas.html
Tina Calabria An introduction to personas and how to create them. KM Column 2004.
Christine Redecker et al. The Future of Learning: New Ways to Learn New Skills for Future Jobs. Results from an online expert consultation. JRC 2010
The Learning Design Gird has a short introduction to personas.
About Context
Cole, M. (1996), Putting culture in the middle 'Cultural Psychology: a once and future discipline' , Belknap Press, London , pp. 116-145 http://books.google.co.uk/books?id=FjWfo2u_3OoC&pg=PA132
Dourish, P. (2004), 'What we talk about when we talk about context', Personal Ubiquitous Computing8 , 19-30. http://www.dourish.com/publications/2004/PUC2004-context.pdf
Lemke, J. (1997), Cognition, context, and learning: A social semiotic perspective, in D. Kirshner & A. Whitson, ed., 'Situated cognition: Social, semiotic, and psychological perspectives' , Lawrence Erlbaum Associates, Mahwah, NJ , pp. 37-56 http://www.jaylemke.com/storage/cognition-context-learning-sitcog.pdf
Mor, Y. (2011), 'Context is What We Take For Granted: Addressing Context in Design-Centric Teacher Training' 'Context and Technology Enhanced Learning ConTEL: Theory, methodology and design workshop, at EC-TEL 2011, Italy 2011'. http://oro.open.ac.uk/29568/
Nardi, B. (1996), 'Studying context: A comparison of activity theory, situated action models, and distributed cognition', Context and consciousness: Activity theory and human-computer interaction , 69-102. http://www.ics.uci.edu/~corps/phaseii/nardi-ch4.pdf.
Benchmarking: http://wiki.fluidproject.org/pages/viewpage.action?pageId=1706405.
Formative evaluation paper (45 mins) (download the paper here)
Heuristic Evaluation
Heuristic Evaluation - UsabilityUK, Max L. Wilson
Heuristic Evaluation - Usability Net
Albion, P. , Heuristic evaluation of educational multimedia: from theory to practice, in 'Proceedings ASCILITE 1999: 16th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: Responding to Diversity' , Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), Brisbane, Austrlia , pp. 9-15 .
Beale, R. & Sharples, M., 'Design guide for developers of educational software', British Educational Communications and Technology Agency. Retrieved on May 23 , 2004 .
Benson, L.; Elliott, D.; Grant, M.; Holschuh, D.; Kim, B.; Kim, H.; Lauber, E.; Loh, S. & Reeves, T. (2001), 'Heuristic Evaluation Instrument and Protocol for E-Learning Programs' .
Nielsen, J. (1994), Heuristic evaluation, in Jakob Nielsen & Robert L. Mack, ed., 'Usability Inspection Methods' , John Wiley & Sons, Inc., New York, NY, USA , pp. 25-62 .
Nielsen, J. (1994), 'How to conduct a heuristic evaluation' .
Reeves, T. C.; Benson, L.; Elliott, D.; Grant, M.; Holschuh, D.; Kim, B.; Kim, H.; Lauber, E. & Loh, C. S. (2002), Usability and Instructional Design Heuristics for E-Learning Evaluation, in P. Barker & S. Rebelsky, ed., 'Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 1615-1621). ' , AACE, Chesapeake, VA .
Scenarios
Scenario-based design - UsabilityUK - John Carroll
Scenario-based design - JISC - Chris Fowler
Bødker, S. (2000), 'Scenarios in user-centred design-setting the stage for reflection and action', Interacting with computers 13 (1) , 61-75 .
Carroll, J. M. (2006), Scenario-Based Design, in Waldemar Karwowski, ed., 'International Encyclopedia Of Ergonomics And Human Factors' , CRC Press, , pp. 198-202 .
Carroll, J. (2000), 'Five reasons for scenario-based design', Interacting with computers 13 (1) , 43-60 .
Emin, V.; Pernin, J.-P. & Aguirre-Cervantes, J. L. (2010), ScenEdit: An Intention-Oriented Authoring Environnment to Design Learning Scenarios, in Martin Wolpers; Paul A. Kirschner; Maren Scheffel; Stefanie N. Lindstaedt & Vania Dimitrova, ed., 'EC-TEL' , Springer, , pp. 626-631 .
Mor, Y. & Warburton, S. (2014), Assessing the value of design narratives, patterns and scenarios in scaffolding co-design processes in the domain of technology enhanced learning, in Sian Bayne; Chris Jones; Maarten de Laat; Thomas Ryberg & Christine Sinclair, ed., 'Proceedings of the 9th International Conference on Networked Learning 2014'
Mor, Y. (2013), SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios, Narratives and Patterns, in Rosemary Luckin; Peter Goodyear; Barbara Grabowski; Sadhana Puntambekar; Niall Winters & Joshua Underwood, ed., 'Handbook of Design in Educational Technology' , Routledge, , pp. 189-200 .
Rosson, M. B. & Carroll, J. M. (2009), 'Scenario-based design', Human-computer interaction: Development process , 1032-1050 .
Paper prototyping - UsabilityUK
Paper prototyping: http://paperprototyping.com/index.html
Paper prototyping - The Learner Design Grid
Storyboard - The Learner Design Grid
Kam, M.; Ramachandran, D.; Raghavan, A.; Chiu, J.; Sahni, U. & Canny, J. (2006), 'Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field', Interaction Design And Children , 25-32.
Svanaes, D. & Seland, G. (2004), Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems, in 'Proceedings of the SIGCHI conference on Human factors in computing systems' , pp. 486 .