Note: If you sign-up for a Wednesday game and can't make it please alert the pro shop ASAP. Foursomes are set and cards are printed in expectation that you will attend. We also at times have waiting lists for those wanting to play Wedneday so it is just common courtesy to let the pro-shop know if you can't attend. Thanks.
Play hard, fair & fast and most of all have FUN
Basic Rules
Tee times 9:00AM shotgun start - be on putting green 8:40 for the day’s announcements. Leave for starting hole at 8:50!
Sign-up on TD golf reservation system - sign-ups close Monday at Noon for that week. Emergency cancelations only within 24 hours. Please respect this rule as we always have a waitlist. No exceptions. No shows grounded for next 2 games.
3. Limited to 24 players-first come first served but will have wait list so still sign up. Waitlist will be notified if a space opens up.
4. $20 buy-in for team game and $5 goes for KP’s. Payouts are cash! Sometimes there will also be an optional skins game in addition to the team game ($10 buy in, minimum of 6 players needed)
5. Most games players can choose their tees. This must be done on the TD golf reservation system when you sign up – no changes after that unless done by noon Monday through the pro shop.
6. Keep gross scores only on card - Pro shop will automatically calculate results. Give card to pro shop immediately following round.
7. Unless otherwise indicated, max score on any hole is Net Double. Make sure you know what a net-double is for the hole you’re playing (it will depend on your playing handicap and the hole handicap for the tees you’re playing from) Pick up and GO! Pace of play 4:15
8. Skins rules: Skins are won if there is a single best net score on a hole – two tie, all tie – except…
a. …..a natural birdie or eagle beats a net birdie or eagle, and…
b. …..max # strokes an individual can use on par threes is one stroke
Pro shop will draw 2-man teams according to handicap differentials. Everyone tees off from the combo tees. Normal scramble rules apply where everyone hits two shots from the best lie the team chooses. Ball may be placed within one club-length of the original shot, not altering the lie condition. The twist is each player MUST use 6 drives. We will pay some # of places depending on the number of two-man teams - 2 KP’s will be in play.
Each player plays his own ball, 2 low net scores of foursome per hole will be used. If a team is short a player, it will receive a Blind Draw at the completion of the round. Max score on any hole for any player is a NET DOUBLE BOGEY.
Play your own ball, full handicap & after the round starts pro shop will blind draw for your partner while on the course. We will pay the 2 highest point total individuals and 3 or 4 places for the partner point totals. Need only to record gross scores. Modified Stableford adjusted to positive points: 0 Net Double or worse; 2 Net Bogey;3 Net Par; 5 Net Birdie;8 Net Eagle; 11 Net Albatross
On the front nine, everyone plays the Black tees in a Scramble format. After each player has teed off, select the best drive and have each player hit their second shot from that point within one club length in same lie. Each player then plays his own ball until holed out and use the best net ball of the foursome. On the back nine, all play from Blue tees and play Shamble format. Pro shop will determine team handicap. Record one gross score per hole max triple bogey. 3 drives from each player must be used. Must keep up with pace of play or we’ll never play this again.
On the first hole of play, one low net is used towards team score, on the second hole two low nets and three low nets on the third hole. Process is repeated through the round. Full handicaps apply and max score is NET DOUBLE BOGEY.
All players tee off from Combo tees and the best or most strategic tee shot is selected. Then partners play their second shot from that perfect spot. Ball may be placed within one club-length of the original shot, not altering the lie condition. The hole is then played out at stroke play, with both members of a team playing their own ball into the hole. 6 drives required per player. The low gross scores on each hole will be used and a team handicap will be applied at conclusion of round.
Straight up individual skins game 85% handicap. Double pops cannot be used on Par 3’s. Note: Natural birdie beats net birdie. Pick up and move on after net double is reached
Wed, July 23rd No Game – Women’s Invitational
Wed July 30th: “2 Best Ball Modified Stableford” (4-man team) (post-able score)
Each player plays his own ball, full handicap the 2 highest Stableford points of the four, will be used for the Team Score. Just put down gross scores & after the round pro shop calculate points for your team. Max score on any hole for any player is a NET DOUBLE BOGEY-please pick up and GO. Will pay 3 places and 2 KP’s. Modified Stableford adjusted to positive points: 0 Net Double or worse; 2 Net Bogey;3 Net Par; 5 Net Birdie;8 Net Eagle; 11 Net Albatross
Each player plays his own ball, and the team will record the 3 net scores of the four for the Team Score for each hole. With One in the Bucket, each hole has a designated player whose score is included and then choose the two lowest net scores of remaining 3 players. Full handicaps and max score on any hole for any player is a NET DOUBLE BOGEY. One in the bucket players rotate on every hole.
Modified from years past where we used to use High Gross. For each hole, will score 2 balls using one low net & one high net. Full handicap Note: maximum score for this game is a net TEN - no net double this time.
Sign up with a partner on the TD golf reservations system and choose your best 4 clubs to play – scoring will be best ball of twosome. Full handicaps apply, choose your tees. 4 clubs allowed means TOTAL in the bag, period, yes including putter. Pick up after Net Triple for this event. To putter or not to putter – that is the question….
On the front nine, everyone plays the Blue tees in a Shamble format. After each player has teed off, select the best drive and have each player hit their second shot from that point within one club length in same lie. Each player then plays his own ball until holed out and use the best net ball of foursome. On the back nine, all play from Black tees and play Scramble format. Pro shop will determine team handicap. Record one gross score per hole max triple bogey. 3 drives from each player must be used. Must keep up with pace of play or we’ll never play this again.
Play your own ball, full handicap & after the round pro shop calculate points for your team. We will pay the 4 or 5 highest point total individuals. Pickup after net double, just record gross scores.
For holes 1-6, take one low net; for 7-12, take 2 low nets; for 13-18, take 3 low nets. Full handicaps apply and max score is NET DOUBLE BOGEY.
Two-person team with a modified scotch format using 60% of the low player and 40% of the high players Course Handicap. Each player tees off, then each player plays his/her partner’s ball, after hitting your partners tee shot you select the best ball and play alternate shot through completion of the hole (cannot swap golf balls once in play). Max score is NET DOUBLE BOGEY.
Straight up individual skins game 85% handicap. Double pops cannot be used on Par 3’s. Note: Natural birdie beats net birdie. Pick up and move on after net double is reached