at one point developing SandboxEngine DS-DSi I thought to myself, I wanted to redo things with some skills I learned, have more control of the game, access more of the DS/DSi features. so I decided to start from scratch, using only devkitARM/libNDS, spawning this newer version/successor, SandboxEngine DSi-Hybrid.
Sandbox Engine DSi-Hybrid is the sequel to SandboxEngine DSi-Classic(formerly SandboxEngineDS-DSi)
new features such as: touch screen controls, optional 1st/3rd person camera, new GUI/menus, dramatically improved graphics, custom collision system(testing) & more.
Downloads & Info
Controls:
Menu:D-Pad Up & Down scroll through menuA/B Buttons Select & deselect/exitChange Log: (v1.0.4)
bug fixes & code optimizations
changed title menu bg(forgot to add to 1.0.3 changelog)
fixed water glitches in map1, & map4
fixed map5 terrain texture not loading properly.
added scenery to map3
changed some building/house textures
minor changes to a few buildings & houses.
map7 test loading texture by touching crate
can now run by holding the L button.
enhanced the collision code in map7
bug fixes & optimizations to some map loading code.
updated DS/DSimode detection code for update devkitARM r46 & libnds 1.6.0
updated & added more house model assets.(will see more in next version)
scrapped multiplayer & profiles option in menu for now
enhancements to the camera, controls, & draw distance.
updates to the collision code
Screens & Gameplay