Swann Pichon - Behavioral Sciences, Gamification in Health, Psychology
My team and I are interested in the potential of gamification for health interventions. We address these questions at different levels ranging from applied to more fundamental science, using convergent methods from behavioral sciences, computer science and game design, as well as cognitive and affective neuroscience.
One fundamental question aims at understanding the links between executive functions, emotion regulation and dimensions such as anxiety. Attention and executive control are key functions to deploy regulation strategies, and their impairment in conditions like anxiety may impede effective regulation. This knowledge has theoretical implications for understanding the links between these constructs. It has also practical implications to guide the design of interventions seeking to improve attentional control and investigate whether this may in turn produce benefits in affect and regulation. This project is in collaboration with Daphne Bavelier (UNIGE), Naima Gradi (UNIGE) and Tomer Shechner (U. Haifa)
A more applied aspect of our research targets the use of gamification or mobile health for health interventions. Together with the company Imito, Sebastian Probst (HEDS nursing dpt) and Guillaume Chanel (UNIGE, computer science dpt), we aim at leveraging deep learning to facilitate the monitoring of chronic wounds, and use serious game to provide wound care professional education. In another project developed by the company HaploCare (Dr Sonali Quantius), together with Emma Leavy (nursing dpt) and Laurent Gaucher (midwifery dpt), we are interested in the potential of a mobile health app to host an online community to provide peer-support to new mothers during the perinatal period.