- Fluid, rigids and fracture simulation for visual effects
- Stable and realistic interaction between fluid and rigid particles, fracture algorithm
- Practical trapped air simulation algorithm
- Fluid surface mesh generation algorithm
- CUDA-based particle fluid simulator development
- Fluid-rigid interaction in SPH
- Impulse-based boundary force for rigid body interaction in SPH :
- Practical trapped air bubbles simulated by rigid spheres
- Hierarchical prescored fracture :