DESCRIPTION
Xenix is a small spherical world. The diameter along the equator is some 2500 miles. The planet rotates quite slowly for its' size, completing a turn in 42 hours.
A normal-looking earthworld, ground has a certain yellowish tinge, large polar seas and icecaps.
between the large ice seas and warmer areas lie the twain tundras.
It is a flat land ,with eroded mountains.
Flat pastureland, broken here and there by rivers—forests are common, but they tend to be quite small
Cultivated fields near lakes.
Normal animal/plant life, monsters are virtually nonexistent.
A very high tower-structure on the equator, with ships docking at the top.
A single, very small moon on a close orbit, colored a smeary bluish white.
PERCEPTION 35: emerging from between the moons orbit and xenix. a multi segmented caterpillar shaped ship wiggles along the atmosphere followed by three winged elven craft.
JOURNAL ENTRY
Humans - why are they so dumb?
Orcs - Vigilante thugs, middle crust of society.
Ogres - They find employment commonly as bouncers or bodyguards in the cities and as heavy labor in the countryside. Ogres gather in ghettos where there's proper-sized doors and huge outdoor eating arenas.
Halflings - Look a lot furrier than their cousins on other worlds. During the full moon the entire region becomes the scene of a massive hunt, when the tribes slaughter scores of deer (and some hapless travellers)
Elves - They work as a very efficient militia and give out harsh sentences to any caught offenders. Their garrison in Kaljibakr usually has over 3000 elves stationed there, the towertop has some 500 more and in the ships there are easily a thousand more. Branch of the Elven Imperial Navy.
The snow elves: Leather-clad, bone-bow using nomadic savages. They have shamans and herbalists to keep them safe from the wolflings.
gnomes - woodcutting machine builders, very rarely seen.
Magic is a rare thing on the planet, the humans are a pretty atheistic lot, and not intelligent enough to master the intricacies of magic. The orcs have some wizards and druids, but they too have no affiliation with the "common orcish gods". The halflings are quite happy without any magic at all, the snow elves are a very small minority and never come down to the temperate areas to show off with their savage spells. So the imperial elves are the undisputable masters here when it comes to arcane arts.
Locations
The Tower Top
A small asteroid tethered to 16 thick threads in two groups of eight that disappear into the clouds below.
Along the outside upper edge, are a scattering of stain glass windows with lights illuminating from within.
Various points there are long wooden docks disappearing into gigantic drilled holes along a line. 16 ports in total. 12 are occupied. with tradeships and elven skiffs anchored at the ends. Also the Crew of the "The Fools Errand" a dragonfly ship, is unboarding at the farthest dock.
An Elf with two bright blue torches makes gestures as if trying to get you to dock next to the dragonfly ship.
the holes are roughly 250 feet wide
The Elven High Command of Seasphere resides in Towertop, having commandeered themselves spacious quarters at the very top.
The Elevator PIC
The elevators themselves are like six-story metal cubes: able to take in about 1500 elves or 2000 tons of cargo. The elevators travel at amazing speed, a journey up takes only 45 minutes while a downward trip can be completed in only 20 minutes—in case of an emergency the both times can be halved, but the elevator needs a through checkup afterwards. The "engines" of the elevator are contained in the "top floor", Juna tow winches operated by the select few geometricians in the elven navy.
A knitting ships flys between the ground and the tower top, weaving a thread upwards towards the tower. The ship is heavily modified hammerships, having an immense (diameter 6 meters) spool spanned over the cargo hold.
The groundstation looks to built as an afterthought is nothing more than a glorified cargo ramp and a queuing spot. The station is a busy place, filled with travellers and traders waiting for their turn, countryboys just ogling at everything and young, very serious orcish "shipspotters" who collect data on all ships they see and tend to drive any obvious spelljammers up the wall by their fanboyish, ever questioning attitude.
Kaljibakr PIC
It is a three floored brick-encampment, built with no fanciness whatsoever. There's a raised walkway to the tower filled with musicians, artists and peddlers of all kinds. and an occasional group of Elven Navy Patrolling.
Surrounded by bumpy hills and a river passing through the Northern part of town.
The buildings are much larger on the other side of the river. almost 3x larger than the rest of the dusty market town.
Xenix Fruits and Vegetables are the main industry here and most crews are buying and loading up large portions of them.
An occasional Ogre walks through the streets, accompanying a well dressed orc.
Behemanstaat:
A sleepy market-town located at a nexus of roads
most of the ships are nothing but crophaulers that stop for just two days to load up
The spaceport is an ex-corn field
The other port is the local lake, no real redeeming features , the docks are lousy. many people scurrying between the lake and a warehouse where a fire broken out.