This is the roster of personal pilots participating in the 1940 campaign.
If you can't edit the roster, try to login to Google first.
Rules for Personal Pilots
Axis players may have 2 active pilots in the roster (one flying BF109s, one flying BF110s), Allied players may have 3.
You may only have one active pilot flying each kind of plane (e.g., only one BF109 pilot, one Spitfire pilot, etc.)
You may only put one personal pilot in each scenario, even if more than one is eligible. To retain scenario balance, a personal pilot must replace a scenario pilot of the same skill level if possible. If a personal pilot must upgrade a scenario pilot, choose the smallest upgrade possible (e.g., a Veteran personal pilot should replace a Skilled scenario pilot instead of a Green scenario pilot if possible).
Pilots who are lost (KIA, POW, etc.) may be replaced with a new Green pilot before the next scenario. Replacement Allied pilots do not have to fly the same plane or be from the same nation as the lost pilot, as long as the new pilot isn't flying the same kind of plane as another of the player's active pilots.
Since pilots didn't choose what plane to fly or what squadron to fly in, each pilot must keep flying the same kind of plane throughout the entire campaign, with two exceptions:
French pilots flying the the MB.152 may switch to the D.520 when we start Case Red, to represent a squadron upgrade. We will swap the order of the first two Case Red scenarios (Too Little, Too Late and Rising Star) to accomplish this.
After the fall of France (i.e., when we finish the Days of Glory book), any French pilot may switch to a Spitfire or Hurricane, to represent the pilot escaping to Great Britain and volunteering for the RAF after the French surrender. This requires some special rules:
If you have a Spitfire or Hurricane pilot who has not yet flown any missions, you must replace him with the French pilot (and therefore only have 2 pilots from then on). Otherwise you will now have 3 RAF pilots (for a while).
If you have 2 Hurricane or 2 Spitfire pilots as a result of a French volunteer, you may fly both planes in future scenarios. However, when one of these duplicate pilots is lost, he may not be replaced, and you are thereafter only allowed to have 2 pilots for the rest of the campaign (one flying Hurricanes, one flying Spitfires).
Editing the Roster
Items in the roster with black text are blanks for you to fill out. Items with blue text are pull-down menus (don't type, just click and choose an entry). Items in gray columns auto-fill and can't be edited.
To add a pilot to the roster, open the spreadsheet (it's a Google Doc), select your own sheet, and in an unused row:
Add the pilot's name
Choose a plane from the pull-down list
Set the Status to Active
The items in the gray columns auto-fill, so don't edit them.
Recording Experience
After each scenario, open the spreadsheet and increase the number of hits and kills your pilot got
Hits are recorded as a number in the appropriate column (each scenario has its own column on the right side of the spreadsheet).
Kills are recorded as a formula. Click on the pilot's cell in the Kills column, then to end of the formula add each kill:
If he shot down the plane himself, record the kill as +1
If one or more (friendly) pilots also shot the enemy plane on the turn your pilot shot it down, record the shared kill as a fraction: +1/2, +1/3, +1/4, etc.
The Experience column will tally automatically.
Experience Levels
The "Ace" skill level is renamed "Expert" for personal pilots in this campaign (borrowing the German term for advanced pilots), to prevent player pilots from advancing in skill level too quickly. The only difference is the name; all the benefits of the Ace skill level apply to Expert pilots. Note that a pilot can be a documented "ace" with 5 kills and still only be a Skilled pilot.
Experience is measured in a combination of hits and kills. Each hit and kill a pilot achieves during a mission gives the pilot another level of experience. Shared kills only give an appropriate fraction of an experience level (1/2, 1/3, 1/4, etc.).
The experience required to gain each skill level is:
Non-player characters listed as "Aces" are treated as the Expert/Ace skill level in the rules, of course.