Main features of SiSeSuSo
a grid with the puzzle containing various overlapping Sudoku's, with or without pencil marks
solves most Sudoku's including all kinds of overlapping Sudoku's
a logging per solved cell including additional used methods if needed
step through the steps of the solution journey
choose coloring of cells to your liking
check on/off a variety of solving methods
more than a dozen types of Sudoku, which may be different per Sudoku in the same puzzle
including splitted Sudoku's that are spread all over the puzzle like a Clueless Explosion
a solver and a generator to make your own puzzles
generated puzzles may have a variety of symmetry
read of save puzzle in a file for distribution or paste a puzzle from the clipboard
export the Grid to a browser (html) or JPG with pencil marks in telephone style; also for printing
speed up the solving process by output to screen reduction
read a file with 1000's of single Sudoku's (lines with 81 digits) to be solved in batch
in batch processing Sudoku types can be chosen, must be equal for the whole batch
an extra output tab with the current grid in character-table format AND in 81-char-line format
lots of Gattai templates, like Samurai, Sumo and Shaolin; also extendable with your own arrangement
Possible types of Sudoku
N (or nothing) is a Standard Sudoku
X = SudokuX with diagonals
W = Windoku with 4 extra boxes (and 5 hidden houses)
P= SudokuP (disjoined groups of same color need 123456789)
AN = Anti kNight, digits can not be repeated a Chess Knight's move away
AK = Anti King, digits can not be repeated a Chess King's move away
FNC = Ferz Non Consecutive, diagonal neighbor cells can not be +1 or -1 difference
KR = Kropki, an open dot between 2 cells means Consecutive, a solid dot means half/double of each other
If there is not a dot between 2 cells, it means they are not consecutive nor half/double of each other
XV = TenFive, an X means sums up to 10, a V means sums up to 5 (so 56789 cannot be part of the candidates)
If there is not a X or V the cells do not sum up to 10 or 5.
GT = Greater Than, a cell is > or < than its adjacent cell
A = Asterisk
G = Girandola
CD = Center Dot
NC = Non Consecutive, adjacent cells can not be +1 or -1 difference
NCT = Non Consecutive Toroidal , wraps around the edges, 19 also forbidden pair
OE = Odd / Even
JS = Jigsaw pieces in stead of normal boxes
JSB = Jigsaw houses AND normal boxes together
N+2 will show a scattered Sudoku with a space of 2 empty boxes between the boxes of the Sudoku
N-3 will show a scattered Sudoku with a space of 3 empty cells between the cells of the Sudoku
You can have multiple types in a Sudoku so "WAX" will treat the Sudoku as a Windoku, Asterisk and X-Sudoku.
Available methods to solve a puzzle
Naked Single in a cell or Hidden Single in a house
Naked/Hidden Pairs,Triplets,Quads
Pointing, Claiming
Generalized Intersection
2-string-Kite, Skyscraper and TurbotCrane
Unique Rectangle
X-Wing, SwordFish, JellyFish
X-chain (one candidate chain)
XY-Chain (bivalue)
Alternating Inference Chanin (AIC)
Forcing Net and Nested Forcing Net
BruteForce / BackTracking
Available predefined Gattai templates (including some with Clueless extra grids)
Vanilla Sudoku, Twin, Sensei, Triple, Wing, Sohei, Samurai, Kazagurama-Windmill, Harakiri, Ninja, Clueless Special, Clueless Explosion, Shogun, Sumo, Snake, Taiken, Shaolin, DOAG;
but you can make any other puzzle with overlapping area's yourself .
Predefined Jigsaw layouts embedded in the distribution kit and in SiSeSuSo program
2500 Jigsaw without 3x3 boxes (JS)
2500 Jigsaws with 3x3 boxes (JSB)