Computer Graphics for Autonomous Vehicles
Organizers
Organizers
- Jose A. Iglesias-Guitian, Computer Vision Center and Universitat Autònoma de Barcelona
- German Ros, Intel Labs
- Vangelis Kokkevis, Toyota Research Institute
- Jose M. Alvarez, NVIDIA Corporation
- Yongjoon Lee, Zoox
- Philipp Slusallek, DFKI and Saarland University
Program and Website
Program and Website
- Check the program here
- Check the official SIGGRAPH 2019 web page
Presentations
Presentations
- NVIDIA DRIVE Constellation & Related Research (Zvi Greenstein and Gavriel State, NVIDIA Corporation)
- Perception Simulation for Autonomous Vehicles (Steve Capell and Magnus Wrenninge, Aurora)
- Realistic Simulation for Autonomous Vehicles - Combining Physics and ML with Gaming Engine (Niru Kumari, Uber ATG)
- How Unity can propel you ahead in the race to an autonomous future through simulation and synthetic data generation (James Fort, Unity)
- Unintended consequences of autonomous vehicles: insights from game theory (Adam Millard-Ball, University of California, Santa Cruz)
- Unreal Engine for simulation - Recent developments and roadmap (Thomas Convard, Epic Games)
- Microsoft Air Sim (Shital Shah, Microsoft Research)
- Scalable Synthetic Data Generation (Kevin McNamara, Parallel Domain)
- Realism at Scale: simulation for training, testing, and validation on a single toolchain (Sergio Nacht, Cognata)
- LGSVL Simulator for Autonomous Vehicles: GPU Accelerated LiDAR with HDRP (Dmitry Zelenkovsky, LG Electronics) [download high-quality version]
- Interactive Road and Scenario Modeling (Steve Rotenberg, VectorZero and University of California, San Diego)
Abstract
Abstract
- Read the workshop extended abstract
@inproceedings{s2019cg4av,
title={Computer Graphics for Autonomous Vehicles},
author={Iglesias-Guitian, J.A. and Ros, G. and Kokkevis, V. and Alvarez, J.M. and Lee, Y. and Slusallek, P.},
booktitle={ACM SIGGRAPH Frontiers Workshop},
year={2019},
organization={ACM SIGGRAPH}
}