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Jae Hyun Yoo
  • Resume
  • Development
    • Unity Procedural Mesh based on Cruve Tool
    • Environment Generator
    • Toon Character Shader R&D
    • Procedural Mesh and UV Coordinates Interpolation
    • Unity Spiral UI System
    • Arc Parameterization
    • Gradient Character Shader
    • Post Processing LUT Color Corrections
    • Physic Based Rigging
    • Frozen Frost Shaders
    • Color Extraction in run time
    • UE4 Spline based Velocity Field Generator
    • UE4 Mesh Optimization Tool
    • UE4 Memory Management for VFX / Sound
    • Unity UI Layout using curve
    • UE4 Direction based distortion
    • Unity Procedural Tube Generation
    • Creative Fluid R&D
    • 3DSMax Plugin "FumeFX Priority"
    • Unity Velocity Field Tool
  • Titles
    • thatGameCompany - Sky
    • Riot - Legends of Runeterra
    • Blizzard - World of Warcraft Pandarian
    • Blizzard - World of Warcraft Cataclysm
    • Blizzard - Diablo 3
    • Blizzard - Starcraft II
    • Disney - Frozen
    • Personal - BestLuck
    • Disney - Big Hero 6
    • Roqovan - WW Toons
  • App
    • Personal - BestLuck
    • Google Dev Art "Color Of World"
    • A Journey Of The Bird
    • Talkipia
    • Bloomng
    • Personal - BlinkGhost
    • UCSF Pediatric Medical Data Visualization
    • GAIA VR
    • Personal - Mix.io
    • Immersive Display
    • Personal - Touch Of Blood
    • Personal - Project 99
    • Personal - Taekwonryu
    • Personal - LetTheSphere
  • Machine learning
    • Alice - Neural Network
    • Alice 3D
    • Creative Search Engine
    • Mining Craigslist
  • 04 Books
    • Book Of Shader
  • 05 Etc
    • Last time you wanted to have sex 2
    • Web Programming - Angel Wine
Jae Hyun Yoo
  • Resume
  • Development
    • Unity Procedural Mesh based on Cruve Tool
    • Environment Generator
    • Toon Character Shader R&D
    • Procedural Mesh and UV Coordinates Interpolation
    • Unity Spiral UI System
    • Arc Parameterization
    • Gradient Character Shader
    • Post Processing LUT Color Corrections
    • Physic Based Rigging
    • Frozen Frost Shaders
    • Color Extraction in run time
    • UE4 Spline based Velocity Field Generator
    • UE4 Mesh Optimization Tool
    • UE4 Memory Management for VFX / Sound
    • Unity UI Layout using curve
    • UE4 Direction based distortion
    • Unity Procedural Tube Generation
    • Creative Fluid R&D
    • 3DSMax Plugin "FumeFX Priority"
    • Unity Velocity Field Tool
  • Titles
    • thatGameCompany - Sky
    • Riot - Legends of Runeterra
    • Blizzard - World of Warcraft Pandarian
    • Blizzard - World of Warcraft Cataclysm
    • Blizzard - Diablo 3
    • Blizzard - Starcraft II
    • Disney - Frozen
    • Personal - BestLuck
    • Disney - Big Hero 6
    • Roqovan - WW Toons
  • App
    • Personal - BestLuck
    • Google Dev Art "Color Of World"
    • A Journey Of The Bird
    • Talkipia
    • Bloomng
    • Personal - BlinkGhost
    • UCSF Pediatric Medical Data Visualization
    • GAIA VR
    • Personal - Mix.io
    • Immersive Display
    • Personal - Touch Of Blood
    • Personal - Project 99
    • Personal - Taekwonryu
    • Personal - LetTheSphere
  • Machine learning
    • Alice - Neural Network
    • Alice 3D
    • Creative Search Engine
    • Mining Craigslist
  • 04 Books
    • Book Of Shader
  • 05 Etc
    • Last time you wanted to have sex 2
    • Web Programming - Angel Wine
  • More
    • Resume
    • Development
      • Unity Procedural Mesh based on Cruve Tool
      • Environment Generator
      • Toon Character Shader R&D
      • Procedural Mesh and UV Coordinates Interpolation
      • Unity Spiral UI System
      • Arc Parameterization
      • Gradient Character Shader
      • Post Processing LUT Color Corrections
      • Physic Based Rigging
      • Frozen Frost Shaders
      • Color Extraction in run time
      • UE4 Spline based Velocity Field Generator
      • UE4 Mesh Optimization Tool
      • UE4 Memory Management for VFX / Sound
      • Unity UI Layout using curve
      • UE4 Direction based distortion
      • Unity Procedural Tube Generation
      • Creative Fluid R&D
      • 3DSMax Plugin "FumeFX Priority"
      • Unity Velocity Field Tool
    • Titles
      • thatGameCompany - Sky
      • Riot - Legends of Runeterra
      • Blizzard - World of Warcraft Pandarian
      • Blizzard - World of Warcraft Cataclysm
      • Blizzard - Diablo 3
      • Blizzard - Starcraft II
      • Disney - Frozen
      • Personal - BestLuck
      • Disney - Big Hero 6
      • Roqovan - WW Toons
    • App
      • Personal - BestLuck
      • Google Dev Art "Color Of World"
      • A Journey Of The Bird
      • Talkipia
      • Bloomng
      • Personal - BlinkGhost
      • UCSF Pediatric Medical Data Visualization
      • GAIA VR
      • Personal - Mix.io
      • Immersive Display
      • Personal - Touch Of Blood
      • Personal - Project 99
      • Personal - Taekwonryu
      • Personal - LetTheSphere
    • Machine learning
      • Alice - Neural Network
      • Alice 3D
      • Creative Search Engine
      • Mining Craigslist
    • 04 Books
      • Book Of Shader
    • 05 Etc
      • Last time you wanted to have sex 2
      • Web Programming - Angel Wine

Unity Procedural Mesh based on Cruve Tool

Frozen Magic Shader

GLSL shader-based shape generation

Spiral UI Interaction

Unity UI Layout using curve

Environment Generator

Color Extraction in run time

Unity Velocity Field Tool

UE4 Memory Management for VFX / Sound

Physic Based Rigging

3DSMax Plugin "FumeFX Priority"

UV Coordinates Interpolation

Creative Fluid R&D

UE4 To Houdini Optimization Tool

Unity Procedural Tube Generation

UE4 Direction based distortion

Gradient Character Shader

Arc Parameterization

UE4 Spline based Velocity Field Generator

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