Jae Hyun Yoo

fkkcloud@gmail.com

1-949-701-9565

 

 


 

Riot Game

R&D Team

2016 - Current

  • Develop real-time CGI/Tools for 3D software package to work with or within Unity

 

Reload Studios

Tool Programmer

2014 – 2016

 

 

Walt Disney Animation Studios

Visual Effects Developer

2012 - 2014

  • Created vfx pipeline for Disney's cartoon styled effects for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini /  Maya
  • Various challenging vfx shader development for Big Hero 6, Frozen and Wreck It Ralph.
  • General tool programming for fx department pipeline tools - fx animation progress update tools, collective art style integration tool

 

 

Blizzard

Senior VFX Artist

2009 – 2012

 

 

Sony Pictures Imageworks

Technical Director

2009




CIS Hollywood

Technical Director

Apr 2008 – Apr 2009

  • CG elements  for G.I.Joe, Watchmen, Tropic Thunder, Mummy lll, Beverly Hills Chihuahua, Red Dawn
  • 3d Max tool development for cg artists and render pipeline

 

Digital Dimension

3D Generalist

2008 – 2008

  • General CG elements for feature film: Get Smart and Pink Panther II

 

Syndrome Studios

3D Generalist

2006 - 2007

  • Worked as 3D generalist for motion design studios as freelancer




Awards

 

"Winner – Best Game Design" Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck

 

"Winner – Best Overall Game " Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck

 

"Heat Finalist" Nordic Game Discovery Contest - Denmark

Apr 2017

Personal Indie-game BestLuck

 

"Official Selection" Showcase of Game Happens 17 - Italy

Apr 2017

Personal Indie-game BestLuck

 

Google Chrome Experiment Official Selection

Aug 2016

Machine learning web based application that read emotion from people’s face drawing

https://www.chromeexperiments.com/experiment/alice

 

Google Devart Competition Top 20 Shortlist

Apr 2014

Leap motion interfaced interactive map explorer got selected as top 20 shortlist

https://devart.withgoogle.com/#/project/17381838







Education

 

Art Center College of Design

Technical Motion Graphics

2005 – 2006



 


Skills

 

Game Engine

Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)

 

Programming Language

C#, C++, Javascript, Python, HTML5

 

Shading Language

GLSL, Houdini VEX

 

Interactive Frameworks

ThreeJS, OpenFramework, Processing, p5.js

 

Hardware Related Frameworks

Sony PS4 SCE DSK, Leap API, Oculus API, Razer Hydra API

 

3D Packages

Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation

Blender, Maya - Modeling, Rigging, Texture, Animation

3dsMax - Fluid Simulation, Particle Animation

 

Front End / Back End Frameworks

AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)

 

2D

After Effects - Motion Design, Editing

Aesprite - Pixel Art, 2D Animation

Photoshop, Nuke,(sprite art tool)