Specialties in real-time Technical Art, and Game development.
Jae enjoys using Unity and Houdini as main tools with C#, Shading languages, and Javascript.
Jae made an award-winning game called BestLuck which made Top Paid #3 in U.S App Store and Top Paid #1 in U.K App Store as a sole developer.
Apple
R&D Technical Artist / Prototyper
2019.4 - Current
- Quickly prototyping experiences
- Shader driven procedural shape generation for UI
C#, HLSL
ThatGameCompany
Experience Engineer
2018.4 - 2019.3
- Quickly prototyping experiences
- Shader driven procedural shape generation for UI
- C++ for general implementation
C++, GLSL, Javascript(quick UI prototypes with HTML,CSS)
Riot Games
Senior Technical/VFX Artist
2016 - 2018
- Developing tools/gameplay components for multi-platform game (iOS, Android, PC)
- Curve based procedural mesh generation tool for Unity
- HLSL/cg shader pipeline for current game for Unity
- Custom UI development / profiling / optimize systems to remove bottlenecks and improve performance
- Object movement using curve (arc-parameterization to get accurate distribution) in Unity
- Velocity field generator for Unity
- Visual art asset management related tools/gameplay programming
- Faster iteration for specific gameplay feature for visual designers (Targeting / Timeline Tool)
- Data from Houdini to Unity with JSON for custom data export (Ashe frost)
Unity, C#, HLSL, Houdini
Reload Studios
Lead Technical Artist / Tools Engineer
2014 - 2016
- Gameplay programming for VR Online FPS games in Unreal Engine 4
- Creating API for UE4 to have interface for Sony Move, Razor Hydra and Leap motion (At the time - it was not support by UE4)
- UI development to work with joystick and VR controller (Character selection / Item selection)
- Mesh sequence player for UE4
Unreal Engine 4, C++
Disney
Effects Animator
2012 - 2014
- Custom shader development - ice volumetric shader
- Visual effects pipeline programming - animation scene setup / update tools
- Disney's cartoon styled fluid simulation development for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini / Maya
- Various challenging visual effects shader programming for Big Hero 6, Frozen and Wreck It Ralph.
- Nominee of VES Visual Effects Shot - Elsa Magic Dress Transformation Shot
Houdini, Python, Javascript, HTML, NodeJS, VEX Shader
Blizzard
Senior VFX Artist
2009 - 2012
- Simulation pipeline development within 3Ds Max (FumeFX automation)
- Various visual effects for Diablo3, Starcraft2 and, World of Warcraft
3dsMax, maxscript
Sony Imageworks
FX Technical Director
2009
- Physic simulation scene pipeline
- General visual effects animation for Cloudy with a chance of Meatballs
Houdini, VEX Script Language
Digital Dimension
Digital Artist
2006 โ 2008
- General CG modeling, rigging, animation for feature film: Get Smart and Pink Panther II
3dsMax
Skills
Programming Language
C#, C++, Javascript, Python, HTML5
Game Engine
Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)
Shading Language
GLSL, Houdini VEX
Interactive Frameworks
ThreeJS, OpenFramework, Processing, p5.js
3D Packages
Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation
Blender, Maya - Modeling, Rigging, Texture, Animation
3dsMax - Fluid Simulation, Particle Animation
Front End / Back End Frameworks
AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)
2D
After Effects - Motion Design, Editing
Aesprite - Pixel Art, 2D Animation
Photoshop, Nuke,(sprite art tool)
Awards ๐
"Winner โ Best Overall Game" Golden Joystick Awards - June 2017
Solo developed Indie-game BestLuck
Google Chrome Experiment "Official Selection" - Aug 2016
Machine learning web based application that read emotion from peopleโs face drawing
https://www.chromeexperiments.com/experiment/alice
Google Devart Competition "Top 20 Shortlist" - Apr 2014
Leap motion interfaced interactive map explorer got selected as top 20 shortlist
https://devart.withgoogle.com/#/project/17381838
"Official Selection" Showcase of MIX 2017 @ E3 - USA - July 2017
Solo developed Indie-game BestLuck
"Official Selection" Showcase of IndieCade - USA - October 2017
Solo developed Indie-game BestLuck
Talks
2018 Nov, USC KSEA , Los Angeles, United States - "Entertainment X Technology"2018 Nov, Global Game Graphic Conference, Pusan, South Korea - "Implement game graphic like feature film"2017 April, Nexon Developer Conference (NDC), Seoul, South Korea - "Creating procedural mesh in Unity"2016 May, TreeNode, Busan, South Korea - "Implementing art with fast-evolving CG technology"2014 May, Seokang University, South Korea - "Coding the art in CG"2014 April, CT Forum, Seoul, South Korea - "Visual Effects in Frozen"2014 April, 25Frame, Seoul, South Korea - Interview2013 November, PISAF, Bucheon, South Korea - "As an artist working in mainstream animation industry"2013 September, ACE Fair, Gwangju, South Korea - Consulting for developing South Korea CG industry2012 November, VFXLab, South Korea - "Houdini Art"2012 November, HongIk University, South Korea - "CG Art"2010 July, CGLand - "Emotional visual effects"2010 Jan-Mar, 3D Artisan - Lecturing FumeFX 2009 June, Young Power - "Youngest FX Artist in Sony Pictures Imageworks"Articles
[OOI 2018] ๊ฒ์์ ๋งํ์ง ์๋๋ค. ์์ํ๊ฒ ํ ๋ฟ
[์ธํฐ๋ทฐ] ์ ์ ์ NPC๋ ๊ฐ์ ์ ์ผ๋ก ์ผ๋ง๋ ๊ฐํ๊ฒ ์ฐ๊ฒฐ๋ ์ ์์๊น?
์ธ๋ฒค - LOL R&D ์ํฐ์คํธ๊ฐ ๋ง๋ ํผ์ฆ '๋ฒ ์คํธ๋ญ', ๋ฏธ๊ตญ ์ ๋ฃ์ฑ 3์ ๊ธฐ๋ก
๋์ฆ๋ ์ํฐ์คํธ ์ ์ฌํ, ๊ฒจ์ธ์๊ตญ "๊ฐ์ฑ ์๊ทนํด ์ด์ฑ์ ์ผ๋ก ํฉ๋ฆฌํ"
[ ์ทจ์ฌ ] NDC ์ด์ฒญ ๊ฐ์, '๊ฒจ์ธ์๊ตญ'์ ์ฅ์ํ '์ผ์ ๋ง๋ฒ' ์ํธ์ํฌ์ ๋น๋ฐ
"์ด์ ๋ ธ๋๊ฑฐ ์ ์ ๋ ํจ๊ป" 1์ธ ๊ฐ๋ฐ์๋ค์ ๊ฒ์ ํ์คํฐ๋ฒ '๋ ธ๋๋์ '
fkkcloud@gmail.com