Specialties in real-time Technical Art, and Game development.

Jae enjoys using Unity and Houdini as main tools with C#, Shading languages, and Javascript.

Jae made an award-winning game called BestLuck which made Top Paid #3 in U.S App Store and Top Paid #1 in U.K App Store as a sole developer.


R&D Technical Artist / Prototyper

2019.4 -

    • Quickly prototyping experiences

    • Shader driven procedural shape generation for UI



Experience Engineer

2018.4 - 2019.3

    • Quickly prototyping experiences

    • Shader driven procedural shape generation for UI

    • C++ for general implementation

C++, GLSL, Javascript(quick UI prototypes with HTML,CSS)

Riot Games

Senior Technical/VFX Artist

2016 - 2018

    • Developing tools/gameplay components for multi-platform game (iOS, Android, PC)

    • Curve based procedural mesh generation tool for Unity

    • HLSL/cg shader pipeline for current game for Unity

    • Custom UI development / profiling / optimize systems to remove bottlenecks and improve performance

    • Object movement using curve (arc-parameterization to get accurate distribution) in Unity

    • Velocity field generator for Unity

    • Visual art asset management related tools/gameplay programming

      • Faster iteration for specific gameplay feature for visual designers (Targeting / Timeline Tool)

    • Data from Houdini to Unity with JSON for custom data export (Ashe frost)

Unity, C#, HLSL, Houdini

Reload Studios

Lead Technical Artist / Tools Engineer

2014 - 2016

    • Gameplay programming for VR Online FPS games in Unreal Engine 4

    • Creating API for UE4 to have interface for Sony Move, Razor Hydra and Leap motion (At the time - it was not support by UE4)

    • UI development to work with joystick and VR controller (Character selection / Item selection)

    • Mesh sequence player for UE4

Unreal Engine 4, C++


Effects Animator

2012 - 2014

    • Custom shader development - ice volumetric shader

    • Visual effects pipeline programming - animation scene setup / update tools

    • Disney's cartoon styled fluid simulation development for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini / Maya

    • Various challenging visual effects shader programming for Big Hero 6, Frozen and Wreck It Ralph.

    • Nominee of VES Visual Effects Shot - Elsa Magic Dress Transformation Shot

Houdini, Python, Javascript, HTML, NodeJS, VEX Shader


Senior VFX Artist

2009 - 2012

3dsMax, maxscript

Sony Imageworks

FX Technical Director


Houdini, VEX Script Language

CIS Hollywood

Technical Artist


    • 3d Max tool development for cg artists and automation tool for better iteration

    • CGI for G.I.Joe, Watchmen, Tropic Thunder, Mummy lll, Beverly Hills Chihuahua, Red Dawn

3dsMax, maxscript

Digital Dimension

Digital Artist

2006 โ€“ 2008

    • General CG modeling, rigging, animation for feature film: Get Smart and Pink Panther II


Tools Development

Game / App / Web-app

List of titles released


Programming Language

C#, C++, Javascript, Python, HTML5

Game Engine

Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)

Shading Language

GLSL, Houdini VEX

Interactive Frameworks

ThreeJS, OpenFramework, Processing, p5.js

3D Packages

Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation

Blender, Maya - Modeling, Rigging, Texture, Animation

3dsMax - Fluid Simulation, Particle Animation

Front End / Back End Frameworks

AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)


After Effects - Motion Design, Editing

Aesprite - Pixel Art, 2D Animation

Photoshop, Nuke,(sprite art tool)

Awards ๐Ÿ†

"Winner โ€“ Best Overall Game" Golden Joystick Awards - June 2017

Solo developed Indie-game BestLuck

Google Chrome Experiment "Official Selection" - Aug 2016

Machine learning web based application that read emotion from peopleโ€™s face drawing


Google Devart Competition "Top 20 Shortlist" - Apr 2014

Leap motion interfaced interactive map explorer got selected as top 20 shortlist


"Official Selection" Showcase of MIX 2017 @ E3 - USA - July 2017

Solo developed Indie-game BestLuck

"Official Selection" Showcase of IndieCade - USA - October 2017

Solo developed Indie-game BestLuck


2018 Nov, USC KSEA , Los Angeles, United States - "Entertainment X Technology"2018 Nov, Global Game Graphic Conference, Pusan, South Korea - "Implement game graphic like feature film"2017 April, Nexon Developer Conference (NDC), Seoul, South Korea - "Creating procedural mesh in Unity"2016 May, TreeNode, Busan, South Korea - "Implementing art with fast-evolving CG technology"2014 May, Seokang University, South Korea - "Coding the art in CG"2014 April, CT Forum, Seoul, South Korea - "Visual Effects in Frozen"2014 April, 25Frame, Seoul, South Korea - Interview2013 November, PISAF, Bucheon, South Korea - "As an artist working in mainstream animation industry"2013 September, ACE Fair, Gwangju, South Korea - Consulting for developing South Korea CG industry2012 November, VFXLab, South Korea - "Houdini Art"2012 November, HongIk University, South Korea - "CG Art"2010 July, CGLand - "Emotional visual effects"2010 Jan-Mar, 3D Artisan - Lecturing FumeFX 2009 June, Young Power - "Youngest FX Artist in Sony Pictures Imageworks"


[OOI 2018] ๊ฒŒ์ž„์€ ๋งํ•˜์ง€ ์•Š๋Š”๋‹ค. ์ƒ์ƒํ•˜๊ฒŒ ํ• ๋ฟ

[์ธํ„ฐ๋ทฐ] ์œ ์ €์™€ NPC๋Š” ๊ฐ์ •์ ์œผ๋กœ ์–ผ๋งˆ๋‚˜ ๊ฐ•ํ•˜๊ฒŒ ์—ฐ๊ฒฐ๋  ์ˆ˜ ์žˆ์„๊นŒ?

์ธ๋ฒค - LOL R&D ์•„ํ‹ฐ์ŠคํŠธ๊ฐ€ ๋งŒ๋“  ํผ์ฆ '๋ฒ ์ŠคํŠธ๋Ÿญ', ๋ฏธ๊ตญ ์œ ๋ฃŒ์•ฑ 3์œ„ ๊ธฐ๋ก

๋””์ฆˆ๋‹ˆ ์•„ํ‹ฐ์ŠคํŠธ ์œ ์žฌํ˜„, ๊ฒจ์šธ์™•๊ตญ "๊ฐ์„ฑ ์ž๊ทนํ•ด ์ด์„ฑ์ ์œผ๋กœ ํ•ฉ๋ฆฌํ™”"

[ ์ทจ์žฌ ] ๋ผ์ด์—‡ ์—”์ง€๋‹ˆ์–ด ์œ ์žฌํ˜„, 1์ธ ๊ฐœ๋ฐœ๊ฒŒ์ž„ "๋ฒ ์ŠคํŠธ๋Ÿญ" E3 MIX์— ๊ณต์‹ ์„ ๋ฐœ!

[ ์ทจ์žฌ ] NDC ์ดˆ์ฒญ ๊ฐ•์˜, '๊ฒจ์šธ์™•๊ตญ'์„ ์žฅ์‹ํ•œ '์–ผ์Œ ๋งˆ๋ฒ•' ์•„ํŠธ์›Œํฌ์˜ ๋น„๋ฐ€

"์ด์™• ๋…ธ๋Š”๊ฑฐ ์œ ์ €๋„ ํ•จ๊ป˜" 1์ธ ๊ฐœ๋ฐœ์ž๋“ค์˜ ๊ฒŒ์ž„ ํŽ˜์Šคํ‹ฐ๋ฒŒ '๋…ธ๋ž‘๋˜์ „'

๊ฒจ์šธ์™•๊ตญ "์—˜์‚ฌ๋“œ๋ ˆ์Šค? ๊ณ ์ฒด ๊ธฐ์ฒด ํŠน์„ฑ์ด์šฉ"