Jae Hyun Yoo



ThatGameCompany / UX Engineer

2018 - Current

  • UX Design & UI Programming

Riot Games / R&D

2016 - 2018

  • UI & Layout Programming
  • Tools Development (Procedural Mesh Generation, Velocity Field Generator, Shader)
  • Visual Effects Dev & Anim


Reload Studios / Tools/UI Programmer

2014 – 2016

  • VR 3D & 2D UI & Gameplay Programming
  • 3D Pipeline Programming

Walt Disney Animation Studios / Visual Effects Developer

2012 - 2014

  • Disney's cartoon styled CGI development for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini /  Maya
  • Various challenging visual effects shader programming for Big Hero 6, Frozen and Wreck It Ralph.
  • Pipeline programming - visual effects animation progress update tools, collective art style integration tool


Blizzard / Senior VFX Artist

2009 – 2012


Sony Pictures Imageworks / Technical Director


CIS Hollywood / Technical Director

Apr 2008 – Apr 2009

  • CGI for G.I.Joe, Watchmen, Tropic Thunder, Mummy lll, Beverly Hills Chihuahua, Red Dawn
  • 3ds Max tool development for cg artists and render pipeline


Digital Dimension / 3D Generalist

2008 – 2008

  • General CG elements for feature film: Get Smart and Pink Panther II


Syndrome Studios / Motion Graphics / 3D Generalist

2006 - 2007

  • Worked as 3D generalist for motion design studios as freelancer



"Winner – Best Game Design" Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck


"Winner – Best Overall Game " Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck

Google Chrome Experiment "Official Selection"

Aug 2016

Machine learning web based application that read emotion from people’s face drawing



Google Devart Competition "Top 20 Shortlist"

Apr 2014

Leap motion interfaced interactive map explorer got selected as top 20 shortlist


"Official Selection" Showcase of MIX 2017 @ E3 - USA

July 2017

Personal Indie-game BestLuck 

"Official Selection" Showcase of IndieCade - USA

October 2017

Personal Indie-game BestLuck


September 2017

Personal Indie-game BestLuck

"Heat Finalist" Nordic Game Discovery Contest - Denmark

Apr 2017

Personal Indie-game BestLuck


"Official Selection" Showcase of Game Happens 17 - Italy

Apr 2017

Personal Indie-game BestLuck




Programming Language

C#, C++, Javascript, Python, HTML5


Game Engine

Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)


Shading Language

GLSL, Houdini VEX


Interactive Frameworks

ThreeJS, OpenFramework, Processing, p5.js


3D Packages

Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation

Blender, Maya - Modeling, Rigging, Texture, Animation

3dsMax - Fluid Simulation, Particle Animation


Front End / Back End Frameworks

AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)



After Effects - Motion Design, Editing

Aesprite - Pixel Art, 2D Animation

Photoshop, Nuke,(sprite art tool)

Articles (Korean)


"감 성  자 극 해   이  성  적  으  로    합  리  화  "… 겨  울  왕  국   아  티  스  트  유  재  현

겨울왕국 "엘사드레스? 고체 기체 특성 이용"

[취재] 라이엇 유재현 아트 1인 개발 '베스트럭', E3 MIX에 공식 선발!

[취재] '겨울왕국'을 장식한 '얼음 마법' 아트워크의 비밀