Jae Hyun Yoo

fkkcloud@gmail.com

 


ThatGameCompany / UX Engineer

2018 - Current

  • UX Design & UI Programming

Riot Games / R&D

2016 - 2018

  • UI & Layout Programming
  • Tools Development (Procedural Mesh Generation, Velocity Field Generator, Shader)
  • Visual Effects Dev & Anim

 

Reload Studios / Tools/UI Programmer

2014 – 2016

  • VR 3D & 2D UI & Gameplay Programming
  • 3D Pipeline Programming


Walt Disney Animation Studios / Visual Effects Developer

2012 - 2014

  • Disney's cartoon styled CGI development for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini /  Maya
  • Various challenging visual effects shader programming for Big Hero 6, Frozen and Wreck It Ralph.
  • Pipeline programming - visual effects animation progress update tools, collective art style integration tool

 

Blizzard / Senior VFX Artist

2009 – 2012

  

Sony Pictures Imageworks / Technical Director

2009


CIS Hollywood / Technical Director

Apr 2008 – Apr 2009

  • CGI for G.I.Joe, Watchmen, Tropic Thunder, Mummy lll, Beverly Hills Chihuahua, Red Dawn
  • 3ds Max tool development for cg artists and render pipeline

 

Digital Dimension / 3D Generalist

2008 – 2008

  • General CG elements for feature film: Get Smart and Pink Panther II

 

Syndrome Studios / Motion Graphics / 3D Generalist

2006 - 2007

  • Worked as 3D generalist for motion design studios as freelancer




Awards

 

"Winner – Best Game Design" Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck

 

"Winner – Best Overall Game " Golden Joystick Awards -

June 2017

Personal Indie-game BestLuck


Google Chrome Experiment "Official Selection"

Aug 2016

Machine learning web based application that read emotion from people’s face drawing

https://www.chromeexperiments.com/experiment/alice

 

Google Devart Competition "Top 20 Shortlist"

Apr 2014

Leap motion interfaced interactive map explorer got selected as top 20 shortlist

https://devart.withgoogle.com/#/project/17381838


"Official Selection" Showcase of MIX 2017 @ E3 - USA

July 2017

Personal Indie-game BestLuck 


"Official Selection" Showcase of IndieCade - USA

October 2017

Personal Indie-game BestLuck


"Nominee" GOUDEN LEEUW CINEKID MEDIA AWARDS - Netherlands

September 2017

Personal Indie-game BestLuck


"Heat Finalist" Nordic Game Discovery Contest - Denmark

Apr 2017

Personal Indie-game BestLuck

 

"Official Selection" Showcase of Game Happens 17 - Italy

Apr 2017

Personal Indie-game BestLuck





 


Skills

 

Programming Language

C#, C++, Javascript, Python, HTML5

 

Game Engine

Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)

 

Shading Language

GLSL, Houdini VEX

 

Interactive Frameworks

ThreeJS, OpenFramework, Processing, p5.js

 

3D Packages

Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation

Blender, Maya - Modeling, Rigging, Texture, Animation

3dsMax - Fluid Simulation, Particle Animation

 

Front End / Back End Frameworks

AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)

 

2D

After Effects - Motion Design, Editing

Aesprite - Pixel Art, 2D Animation

Photoshop, Nuke,(sprite art tool)




Articles (Korean)

 

"감 성  자 극 해   이  성  적  으  로    합  리  화  "… 겨  울  왕  국   아  티  스  트  유  재  현

겨울왕국 "엘사드레스? 고체 기체 특성 이용"

[취재] 라이엇 유재현 아트 1인 개발 '베스트럭', E3 MIX에 공식 선발!


[취재] '겨울왕국'을 장식한 '얼음 마법' 아트워크의 비밀