All Psi powers cost 1PP to activate, but may then have a Stress cost as well.
Where actions is the time line than 3 turns is the default, extra PP can be used to extend this 1 for 1.
Where minutes are used then several are implied and it is probably not a combat possible action.
Chi Sleights
Ambience Sense
Passive,Self, Auto,Constant
Gains Alertness edge
Cognitive Boost
Active/Self/Quick/Actions/Stress1
Increases all Knowledge skill rolls by +1
Downtime
Active/Self/Task/Sustained
Removes mental wounds
Emotion Control
Passive/Self/Auto/Constant
+1 to resist Persuasion, Intimidation, and sleights that control.
Enhanced Creativity
Passive/Self/Auto/Constant
+1 to creativity rolls, such as Art rolls etc.
Filter
Passive/Self/Auto/Constant
Ignore upto 2 pts of distractions.
Grok
Active/Self/Complex/Instant/Stress1
The user understands things they have no skill in, giving them a temp skill of 1d4.
High Pain Threshold
Passive/Self/Auto/Constant
Can ignore one level of wound penalties.
Hyperthymesia
Passive/Self/Auto/Constant
Eidetic memory.
Instinct
Passive/Self/Auto/Constant
Reduce time frames of Task Actions.
Multi-Tasking
Passive/Self/Auto/Constant
Gain a complex mental action each turn.
Pattern Recognition
Passive/Self/Auto/Constant
+1 to language, investigation and research rolls. Gain an extra language.
Predictive Boost
Passive/Self/Auto/Constant
Gain an extra init card and+1 to Dodge score.
Qualia
Active/Self/Quick/Action/Stress1
+1 to all SP based skills and rolls.
Savant Calculation
Passive/Self/Auto/Constant
+2 to solve mathematical problems.
Sensory Boost
Active/Self/Quick/Action/Stress2
+2 to Notice rolls
Superior Kenesics
Passive/Self/Auto/Constant
+1 to Kenesic tests (Notice)
Time Sense
Active/Self/Auto/Actions/Stress1
Gains +1 Speed (extra action).
Unconscious Lead
Active/Self/Auto/Actions
Gain +1 Speed but lose control of your actions to the GM.
Gamma Sleights
Alienation
Active/Touch/Complex/Actions/PsiAssault
The target feels disconnected to their own body, count as a failed Integration test.
Charisma
Active/Touch/Quick/Minutes/Stress1
+2 to Charisma based tests
Cloud Memory
Active/Touch/Complex/Minutes/Stress1/Control
Target forgets recent events.
Deep Scan
Active/Touch/Complex/Sustained/Stress1/Sense
Interrogation test where the target cannot resist. Each success and raise will yield one piece of information.
Ego Sense
Active/Close/Complex/Actions/Stress1/Sense
Detect life forms and gather info
Empathic Scan
Active/Close/Quick/Sustained/Stress2/Sense
Read the target emotioinal state, can give +2 to interaction rolls.
Implant Memory
Active/Touch/Complex/Instant/Control
Implant a memory upto one hours length from casters mind into anothers.
Implant Skill
Active/Touch/Complex/Actions/Control
Implant a skill in the target mind, but the target is at -2.
Mimic
Active/Close/Quick/Instant/Sense
Successful use gives the caster +2 to impersonate the target.
Mindlink
Active/Touch/Quick/Sustained/Stress1 per target over 1/Control
Psi comms system
Omni Awareness
Active/Close/Quick/Minutes/Stress1
Caster gains Alertness at +2 but only vs creatures targetting them.
Penetration
Active/Touch/Quick/Instant/Stress1 per AP/PsiAssault
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Psi Shield
Passive/Self/Auto/Constant
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Psychic Stab
Active/Touch/Complex/Instant/PsiAssault.
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Scramble
Passive/Self/Auto/Constant
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Sense Block
Active/Touch/Complex/Actions/Stress1/PsiAssault
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Spam
Active/Touch/Complex/Actions/PsiAssault
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Static
Active/Close/Complex/Sustained
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Subliminal
Active/Touch/Complex/Instant/Stress2/Control
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Thought Browse.
Active/Touch/Complex/Sustained/Stress1/Sense
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