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I have been working on producing an original proof , of the form of a matrix , which can be used to represent an arbitrary reorientation in space , of a rigid body.
Knowing about such a matrix might be useful to people who use WebGL to represent rotations of objects.
N.B. such a matrix is useful in science.
The math involved in the proof , is of a type you might meet in applying 'Group Theory' in 'Theoretical Chemistry'.