Publication List
Refereed Journal Papers
Yun Fei, Guodong Rong, Bin Wang, Wenping Wang. Parallel L-BFGS-B algorithm on GPU. Computer & Graphics, Vol. 40, 2014. pp. 1-9. [Paper][BibTeX][Website]
Guodong Rong, Miao Jin, Liang Shuai, Xiaohu Guo. Centroidal Voronoi Tessellation in Universal Covering Space of Manifold Surfaces. Computer Aided Geometric Design (CAGD), Vol. 28(8), 2011. pp. 475-496. (invited paper) [Paper][BibTeX][Web Site]
Guodong Rong, Yang Liu, Wenping Wang, Xiaotian Yin, Xianfeng Gu, Xiaohu Guo. GPU-Assisted Computation of Centroidal Voronoi Tessellation. IEEE Transactions on Visualization & Computer Graphics (TVCG), Vol. 7(3), 2011. pp. 345-356. [Paper][BibTeX][Video][Source Code]
Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo. Real-Time Hybrid Solid Simulation: Spectral Unification of Deformable and Rigid Materials. Computer Animation and Virtual Worlds (special issue for CASA 2010), Vol. 21(3-4), 2010. pp. 151-159. [Paper][BibTeX][Video]
Guodong Rong, Yan Cao, Xiaohu Guo. Spectral Mesh Deformation. The Visual Computer (special issue for best papers of CGI 2008), Vol. 24(7-9), 2008. pp.787-796. [Paper][BibTex][Video]
Guodong Rong, Xiangxu Meng. The Application of Inspeck 3D-DF in Digital Museum Project. Computer Engineering and Applications, Vol 38(16), 2002. 237-239. (in Chinese)
Refereed Conference Papers
Robert (Bo) Li, Tasneem Brutch, Guodong Rong, Yi Shen, Chang Shu. WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications. The 11th International Symposium on Visual Computing (ISVC 2015), Las Vegas, NV, USA, December, 2015. pp. 160-169. [Paper][BibTeX]
Miao Jin, Guodong Rong, Hongyi Wu, Liang Shuai, Xiaohu Guo. Optimal Surface Deployment Problem in Wireless Sensor Networks. IEEE International Conference on Computer Communications (INFOCOM 2012), Orlando, March 2012. pp. 2345-2353. [Paper][BibTeX]
Zhan Yuan, Guodong Rong, Xiaohu Guo, Wenping Wang. Generalized Voronoi Diagram Computation on GPU. The 8th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'11), Qingdao, China, June 2011. pp. 75-82. [Paper][BibTeX]
Yin Yang, Zichun Zhong, Guodong Rong, Xiaohu Guo, Jing Wang, Timothy Solberg, Weihua Mao. Real-Time GPU-Aided Lung Tumor Tracking. IEEE Pacific-Rim Symposium on Image and Video Technology (PSIVT 2010), Singapore, November 2010. pp. 495-500. [Paper][BibTeX][Video]
Guodong Rong, Miao Jin, Xiaohu Guo. Hyperbolic Centroidal Voronoi Tessellation. Symposium of Solid & Physical Modeling (SPM 2010), Haifa, Israel, September 2010. pp. 117-126. [Paper][BibTeX][Video]
Ziying Tang, Guodong Rong, Xiaohu Guo, Balakrishnan Prabhakaran. Streaming 3D Shape Deformations in Collaborative Virtual Environment. IEEE Virtual Reality 2010 (VR 2010), Waltham, Massachusetts, March 2010. pp. 183-186. [Paper][BibTex][Video]
Guodong Rong, Yan Cao, Xiaohu Guo, Spectral Surface Deformation with Dual Mesh. International Conference on Computer Animation and Social Agents (CASA 2008), Seoul, Korea, September 2008. pp. 17-24. [Paper][BibTex][Video]
Guodong Rong, Tiow-Seng Tan. Computing Two-dimensional Delaunay Triangulation using Graphics Hardware. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2008), Redwood city, CA, USA, February 2008, 89-97. [Paper][BibTex][Video][Website]
Guodong Rong, Tiow-Seng Tan. Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. The 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'07), Pontypridd, Wales, UK, July 2007, 176-181. [Paper][BibTex][Website]
Guodong Rong, Tiow-Seng Tan. Utilizing Jump Flooding in Image-Based Soft Shadows. ACM Symposium on Virtual Reality Software and Technology (VRST 2006), Limassol, Cyprus, November 2006. pp. 173–180. [Paper][BibTex][Video][Demo][Website]
Guodong Rong, Tiow-Seng Tan. Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2006), Redwood city, CA, USA, March 2006, 109-116. [Paper][BibTex][Video][Demo][Website]
Guodong Rong, Rui Wang, Xiangxu Meng, Chenglei Yang. Point-Based Rendering with Discrete LOD. Proceedings of CAD/Graphics Conference, Macau, China, October 2003, 369-370.
Guodong Rong, Chenglei Yang, Bin Gong, Xiangxu Meng. Research on Fast Point-Based Rendering of Complex Models. Journal of System Simulation, Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2003), Changsha, Hunan, China, September 2003, 133-137. (in Chinese)
Guodong Rong, Xiangxu Meng, Hui Xiang. Point-Based Rendering. Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2002), Hangzhou, Zhejiang, China, April 2002, 245-249. (in Chinese)
Guodong Rong, Xiangxu Meng. A Relief-Texture-Mapping Based Fast Display Method of Complex Models. Journal of System Simulation, Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2001), Beijing, China, November 2001, 55-57. (in Chinese)
Refereed Book Chapters
Guodong Rong, Tiow-Seng Tan. Jump Flooding - An Efficient and Effective Communication on GPU. ShaderX5 - Advanced Rendering Techniques, Wolfgang Engel, ed., Charles River Media. 2006, 185-192. (Demo codes: Voronoi Diagram, Soft Shadow)
Refereed Conference Posters
Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo. Spectral Simulation of Hybrid Bodies with Deformable and Rigid Materials. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2010), Washington, DC, USA, February 2010. [Poster]
Guodong Rong, Tiow-Seng Tan. Jump Flooding Algorihtm Revisited. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2007), Seattle, WA, USA, April 2007. [Poster]
Theses
Guodong Rong. Jump Flooding Algorithm on Graphics Hardware and its Applications. Ph.D. Dissertation. National University of Singapore. 2007. [Dissertation]
Guodong Rong. Fast Point-Based Rendering of Complex Models. Master thesis. Shandong University. 2003. (in Chinese)