Guodong Rong, Ph.D.

Software Engineer
Facebook Reality Labs
1 Hacker Way
Menlo Park, CA 94025

Email: rongguodong[at]hotmail.com

Short Bio

I am currently a software engineer at Facebook Reality Labs. Before joining Facebook, I was a principal engineer at LG Silicon Valley Lab, a principal engineer at Baidu USA, a principal architect of VR/AR at Huawei Technologies, a senior software engineer at Google in YouTube VR team, a staff research engineer at Samsung Research America - Silicon Valley (SRA-SV), a senior system software engineer at NVIDIA, and a postdoctoral researcher at Department of Computer Science, University of Texas at Dallas. I got my Ph.D degree from School of Computing, National University of Singapore, and my M.Eng. and B.Eng. degrees from School of Computer Science and Technology, Shandong University. More details of my background can be found on my LinkedIn profile.

My Erdös Number is 4. Here is my Mathematics Genealogy.

Research Interests

My research interests include GPGPU, Computer Graphics, Computational Geometry, Visualization, Image Processing, Visual Computing, Computer Animation, Virtual Reality, and Human-Computer Interface.

Selected Publications (full publication list, Google Scholar profile, DBLP)

Parallel L-BFGS-B algorithm on GPU

Yun Fei, Guodong Rong, Bin Wang, Wenping Wang
Computer & Graphics, Vol 40, 2014. pp. 1-9.


Centroidal Voronoi Tessellation in Universal Covering Space of Manifold Surfaces

Guodong Rong, Miao Jin, Liang Shuai, Xiaohu Guo
Computer Aided Geometric Design (CAGD), Vol. 28(8), 2011. pp. 475-496. (invited paper)

[Paper][BibTeX][Web Site]

  GPU-Assisted Computation of Centroidal Voronoi Tessellation

Guodong Rong, Yang Liu, Wenping Wang, Xiaotian Yin, Xianfeng Gu, Xiaohu Guo
IEEE Transactions on Visualization & Computer Graphics (TVCG), Vol. 7(3), 2011. pp. 345-356.

[Paper][BibTeX][Video][Source Code]

Hyperbolic Centroidal Voronoi Tessellation

Guodong Rong, Miao Jin, Xiaohu Guo
Symposium of Solid & Physical Modeling (SPM 2010), Haifa, Israel, September 2010. pp. 117-126.


  Real-Time Hybrid Solid Simulation: Spectral Unification of Deformable and Rigid Materials

Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo
Computer Animation and Virtual Worlds (special issue for CASA 2010), Vol. 21(3-4), 2010. pp. 151-159.


Streaming 3D Shape Deformations in Collaborative Virtual Environment

Ziying Tang, Guodong Rong, Xiaohu Guo, Balakrishnan Prabhakaran
IEEE Virtual Reality 2010 (VR 2010), Waltham, Massachusetts, March 2010. pp. 183-186.


Spectral Surface Deformation with Dual Mesh

Rong, Yan Cao, Xiaohu Guo
International Conference on Computer Animation and Social Agents (CASA 2008), Seoul, Korea, September 2008. pp. 17-24.


Spectral Mesh Deformation

Guodong Rong, Yan Cao, Xiaohu Guo
The Visual Computer (special issue for best papers of CGI 2008), Vol. 24(7-9), 2008. pp. 787-796.


Computing Two-dimensional Delaunay Triangulation using Graphics Hardware

Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2008), Redwood city, CA, USA, February 2008, 89-97.


Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams

Guodong Rong, Tiow-Seng Tan
The 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'07), Pontypridd, Wales, UK, July 2007, 176-181.


Utilizing Jump Flooding in Image-Based Soft Shadows

Guodong Rong, Tiow-Seng Tan
ACM Symposium on Virtual Reality Software and Technology (VRST 2006), Limassol, Cyprus, November 2006, 173-180.


Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform

Guodong Rong, Tiow-Seng Tan
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2006), Redwood city, CA, USA, March 2006, 109-116.


Research Projects

Medical Image Analysis


Academic Services

  • Conference Reviewer of

    • Eurographics 2007, 2009, 2012

    • European Workshop on Computational Geometry (EuroCG) 2011

    • IEEE Virtual Reality (VR) 2010

    • ACM Virtual Reality software and technology (VRST) 2008, 2010

    • ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2008, 2009

    • SIGGRAPH Asia 2008

    • Virtual-Reality Continuum and its Applications in Industry (VRCAI) 2008

    • Computer graphics and interactive techniques in Australasia and the Southeast Asia (GRAPHITE) 2006, 2007

    • Eurographics symposium on rendering (EGSR) 2006

  • Journal Reviewer of

    • Computer Graphics Forum 2012

    • Computer Networks 2012

    • IEEE Transactions on Visualization & Computer Graphics (TVCG) 2010-2012

    • The Visual Computer 2010

    • SIAM Journal on Imaging Sciences (SIIMS) 2010

    • International Journal of Image and Graphics 2007-2010

    • Computer & Graphics 2009

    • Journal of Mathematical Modelling and Algorithms 2008, 2009