Quick Tutorial
This is a quick tutorial on how to create a model using the Unity editor.
1.
Load the scene "tcs_craft".
2.
Create an empty game object and place it on the center of the scene.
Use the transformation tool from the inspector window and change the
XYZ coordinates to 0.
3.
Choose a few objects from the scene (only copys) or prefabs folder.
Create your object in the center of the scene. Try a pipe
contruction If you don't know what to build.
Finally put all parts into the game object.
That's it.
4.
Now we have a complex model with many parts and many draw calls.
To reduce the amount of draw calls/CPU usage we have to optimize
the object.
The easiest way to do so is by fusioning your object using mesh
combine. You can either script your own solution (example here) or
use a 3rd party plugin like Simple Mesh Combine, available here.
To export the created model you can use the free Scene OBJ Exporter
plugin, available here.