Astro

Astro

Astronaut's First Bid

Opposite a strong notrump, Astro is purely obstructive. Opposite a weak notrump, it is constructive. The Astronaut's exact suits determine how freely he can bid. With only four cards in the major and a non-touching lower suit, he needs to be prepared to reach the three-level, so he will usually be 4-6. He can be more aggressive with five cards in the major or with 4-5 in the major and the suit below.

Advancer's Action after 2 ♣ or 2 ♦

Astronaut's Rebid after a Neutral Advance

Astronaut's Rebid after Two of the Anchor Major

Auctions after Immediate 2 NT Overcall

Advancer bids three of his longer minor. With a game force, the astronaut bids three of a major (or raises if he has both minors). 3 NT by advancer over three of a major asks for the second suit. Advancer is expected to drive past game with a moderate fit and two cover cards.

Auctions When the Opponents Double

In direct seat, a pass of a double shows 2, 3, or 4 cards in the suit doubled. A redouble shows five or more. In balancing seat, a redouble shows exactly 4 cards in the suit doubled. If you must run from a double, you always run to your cheapest suit of 2 cards or more. Some illustrations:

1Without the double, advancer would bid 2 ♦. After the double, he passes, showing two, three, or four clubs.

2The astronaut redoubles to show four clubs.

3If advancer had three or four clubs, he would pass. With a doubleton, he runs to 2 ♦ showing two or more.

4With two, three, or four diamonds, the astronauts passes. With 0-4-5-4, he would redouble.

5Advancer redoubles to show four diamonds, giving partner a chance to run with two. With fewer than four diamonds, he would run to his next suit of two or more cards.

6The astronaut passes, since he knows he has found a seven-card fit.

Note that the meaning of the redouble depends upon whether you are in direct seat or balancing seat--not on who bid the suit. For example, if the double of two diamonds in the previous auction had come from responder, advancer would pass, denying five, and the astronaut would run to two hearts, since he might be facing a two- or three-card diamond suit.

1Without the double, the astronaut would bid 3 ♣. After the double, he bids his cheapest suit of two or more cards. Pass would show a doubleton diamond. (Had he passed, advancer would pass also.) Thus two hearts, by inference, shows a singleton or void in diamonds.

2With five hearts, advancer would redouble and partner would sit. With two, three, or four hearts, he passes.

3Had the double come from opener, the astronaut's redouble would show five. In balancing seat, he simply passes with five; his redouble shows four.

4Since he only has a six-card heart fit, advancer runs to two spades, showing two or more spades. If opener doubles, partner will pass showing at least two spades and advancer will pass also. If responder doubles, advancer will redouble, showing five spades, and the astronaut will pass.

The downside to playing redoubles this way is that you sometimes play a redoubled contract when you'd rather not. This is not so bad as it seems, since, even if the contract is poor, you often have more to gain than to lose by upping the stakes. The upside is that it allows you to find seven-card fits that would be difficult to find any other way.