Date: January 25, 2013
Speaker: Jonathan Mortensen, BMIR, Stanford University
Abstract
Games with a (scientific) purpose is a way to build, annotate with, or verify ontologies. These readings are the seminal works on that topic with two overview articles and two methods articles.
References
- Siorpaes, K., & Hepp, M. (2008). Games with a Purpose for the Semantic Web. IEEE Intelligent Systems, 23(3), 50–60.
- Siorpaes, Katharina, & Hepp, M. (2008). OntoGame: Weaving the Semantic Web by Online Games. In S. Bechhofer, M. Hauswirth, J. Hoffmann, & M. Koubarakis (Eds.), The Semantic Web: Research and Applications SE - 54 (Vol. 5021, pp. 751–766). Springer Berlin Heidelberg.
- von Ahn, L., & Dabbish, L. (2004). Labeling images with a computer game. Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04, 6(1), 319–326.
- von Ahn, L., & Dabbish, L. (2008). Designing games with a purpose. Commun. ACM, 51(8), 58–67.