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PosChengband is a roguelike dungeon adventure game.

The purpose of the game is to defeat the Morgoth, Lord of Darkness. You may play a variety of races including elves, hobbits, dwarves, half giants, half trolls and even various monster races. You may play a variety of classes including hack and slash warriors or spell wielding mages. The game is littered with powerful and rare artifacts to assist you on your challenging quest. But the road is long. The enemy's forces have grown numerous and fester in the deep. Perhaps death awaits you? Perhaps glory? Are you up for the challenge?

As the name implies, PosChengband attempts a merger Chengband with ideas from Posband and RePosBand.  However, many of the features, races and classes of Chengband have been extensively modified and quite a few of the new Chengband classes have been redesigned from scratch. So it seemed like a completely new variant was in order.

Download the Current Release (7.3.3)

Windows binary: Here

Source code: Here

Sample Scores: Here

Messages

  • PosChengband 7.3.3 Continues the game engine re-write: features, view, lighting, monsters. New spell realm: Illusion. Many class improvements (Blue-Mage, Mimic, Possessor) and bug fixes. Enjoy!
    Posted Nov 17, 2020, 7:22 AM by Chris Kousky
  • Poschengband 7.2.1 In addition to bug fixes, this release adds The World of Amber and the Blue Mage. Enjoy.
    Posted Dec 19, 2019, 8:09 AM by Chris Kousky
  • Poschengband 7.1.1 Released "The Phoenix rises again." Send bug reports to ckousky@gmail.com.
    Posted Oct 2, 2019, 7:30 AM by Chris Kousky
  • PosChengband 1.0.0 Released After realizing I could spend forever cleaning up code and testing, I decided I would just release what I have on the small chance that somebody besides myself might enjoy ...
    Posted Jan 14, 2013, 10:37 AM by Chris Kousky
  • PosChengband is Born This post is to announce the birth of a new variant: PosChengband.What is this? Well, its basically a complete overhaul of Chengband, incorporating every change I wanted to do ...
    Posted Jan 13, 2013, 8:43 AM by Chris Kousky
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