Publicity & Publications
So far, we have demonstrated Onlabs in many conferences, competitions and events. Among those, we:
had our 15 minutes of fame (and fun!) at ICALT 2014 in Athens, Greece and ECTEL 2014 in Graz, Austria
took part in 2nd and 3rd International Serious Games Competitions, hosted by ECGBL in Berlin, Germany, 2014 and Steinkjer, Norway, 2015 respectively
set our workshop at 8th Panhellenic Conference for Teachers in Information and Communications Technology in Education, on Syros island, Greece, 2015
had a popular stand at the 2015, 2016, 2017, 2018 and 2019 Patras IQ exhibitions in Patras, Greece
presented our work progress at OOFHEC 2016 in Rome, Italy
set our workshop at HiSTEM 2016 and Spoudase 2017 in Athens, Greece
presented our latest work update at EDEN 2018 in Genoa, Italy
presented our liquid simulation method at PCI 2018 in Athens, Greece
presented our research on inquiry-based learning methods in virtual laboratories at ICOLD 2019 in Athens, Greece
presented our genetic algorithm for training the Non-Playable Characters at OOFHEC 2019 in Madrid, Spain
Moreover, our publications are available for downloading from the following links:
Adventure-Style Game-Based Learning for a Biology Lab (paper at ICALT 2014)
Adventure-Style Serious Game for a Science Lab (demo paper at ECTEL 2014)
Learning by Playing: Development of an Interactive Biology Lab Simulation Platform for Educational Purposes (chapter in Experimental Multimedia Systems for Interactivity and Strategic Innovation book, (c) 2016 IGI Global)
Performance Evaluation in Virtual Lab Training (paper at OOFHEC 2016)
Assessing the Impact of Virtualizing Physical Labs (paper at EDEN 2018)
A 3D Virtual Reality Laboratory as a Supplementary Educational Preparation Tool for a Biology Course (paper at European Journal of Open, Distance and E-Learning, 2018/II)
Quantitative Liquid Simulation in an Interactive 3D Virtual Laboratory (paper at PCI 2018)
The Educational Application of Virtual Laboratories in Archaeometry (paper at International Journal of Computational Methods in Heritage Science, 2019/I)
Human-Computer Learning Interaction in a Virtual Laboratory (paper at OOFHEC 2019)
Reviewing Inquiry-Based Learning Approaches in Virtual Laboratory Environment for Science Education (paper at ICOLD 2019)
XRLabs: Extended Reality Interactive Laboratories (paper at CSEDU 2020)
Implementation and Evaluation of a Three‐Dimensional Virtual Reality Biology Lab versus Conventional Didactic Practices in Lab Experimenting with the Photonic Microscope (paper at Biochemistry and Molecular Biology Education, January/February 2020)
Cross-Reality Technologies in Archaeometry Bridge Humanities With “Hard Science” (chapter in Applying Innovative Technologies in Heritage Science, (c) 2020 IGI Global)
...while two publications in Greek for fellow Greek-speakers are also available:
Onlabs: Educational 3D Game for Distance Laboratory Training in Biology (paper at 8th Panhellenic Conference for Teachers in Information and Communications Technology in Education)
The Item Response Theory for the Assessment of Users’ Performance in a Biology Virtual Laboratory (paper at The Journal for Open and Distance Education and Educational Technology, Vol 3, No 2, 2017)