3D Artist: hard surface modeling, low poly modeling
Available for work
WORKFLOW
Following HardSurface SubD pipeline: from high-poly to low-poly with unwrapping, baking, and PBR texturing in realistic style. And constantly leveling up my skills and number of tools. Rather intresting for me to explore other pipelines and styles. Worked on car interiors, exteriors and games props. Passion about vehicles and ready to create anything from 2D concepts to 3D.
Looking for: Merge of my 3D skills with my background in industrial and automotive design. Let's build something awesome!
EXPERIENCE
3D Artist Assistant
2024 I Gaya Studios gaya-simulations.com
Airports level design and props modeling for "Microsoft Flight Simulator 2024"
Freelance 3D Artist
2022 I RoofRunners Project
Concept transport design and 3D modeling
Freelance Industrial Designer
2020 I MannheiM Tuning Atelier mannheim.vip
Car interior design and 3D modeling
Designer
2017 I StreamTheater expload.com
Web and interface design
SKILLS
Strong in HardSurface 3D modeling, SubD, UVs, PBR materials, and rendering.
Vehicles 2D concept art.
Constantly leveling up my 3D!
modeling of any kind of interior items, complex real and fictitious objects
modeling game assets - Hard Surface, AAA-pipeline
retopology, LODs, UV unwrapping, PBR texturing
Blender
Fusion360
MOI3D
Photoshop
ibisPaint
Marmoset
Substance Painter
RizomUV
Leonardo AI
Vizcom AI
EDUCATION
Bachelor's Degree Transport and Industrial Design, MosPolitech
Bachelor's Degree Computer Engineering , MEPHI Moscow Engineering Physics Institute
PORTFOLIO
CONTACT