Create the game asset based on concept art by 4Tale Games Studio
BlockOut-HighPoly-LowPoly-UV unwrapping-Creating Tiling textures pipeline
Target: Tris: 15-25,000 / Texture resolution: 512x512 / Texel density 512px/m
Model: Tris: 18,500 / Texture resolution: 512x512 / Texel density 512px/m
Sci-Fi building in bio architecture design style.
Real world size: 28x28 meters and 16m height
3D tools: Blender, RizomUV, Marmoset, Substance Painter
2D tools: Photoshop for tileable textures
Blender 3D modeling & rendering
RizomUV Unwrapping
Substance Painter Baking & texturing
Photoshop Post-processing