Participatory design refers to the involving users in the creation of services, technology, spaces, and resources that are meaningful and responsive to their needs and interests.
I was fortunate to learn participatory design methods in my Ph.D. training, namely through a user-centered methods course and graduate assistantships with Dr. Leanne Bowler. I was a collaborator on a participatory design project focused on young people and cyberbullying. This research was published in the The Journal of the Association for Information Science and Technology (JASIST) and the iConference 2014 in Berlin, where it won the Lee Dirks Award from Microsoft Research for Best Paper. Our iConference paper:
"presents a user-generated framework for designing affordances that would counter acts of cyberbullying on social media sites. To do so, we used narrative inquiry as a research methodology, which allowed our two focus groups - one composed of teens and the other of undergraduate students - to map out a cyberbullying story and overlay it with a set of design recommendations that, in their view, might alleviate mean and cruel behavior online" (Bowler, Mattern, and Knobel, 2014).
This graduate work influenced subsequent research in academic libraries and remains influential. I have held library positions at the University of Pittsburgh and the University of Chicago and have employed participatory design and UX methods in work to design research data management services and to customize an open access repository system.